My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Furnace Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Archers Minion Horde Hog Rider Furnace Skeleton Army
Zap
Archers Minion Horde Furnace Skeleton Army
Barbarian Barrel
Archers Furnace Skeleton Army Giant Skeleton Electro Wizard
The Log
Archers Hog Rider Furnace Skeleton Army Giant Skeleton
Earthquake
Archers Hog Rider Furnace Skeleton Army
Arrows
Archers Minion Horde Furnace Skeleton Army
Royal Delivery
Archers Minion Horde Hog Rider Skeleton Army Giant Skeleton Electro Wizard
Fireball
Archers Minion Horde Hog Rider Furnace Skeleton Army Electro Wizard
Poison
Archers Minion Horde Furnace Skeleton Army Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Minion Horde Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Hog Rider Furnace Electro Wizard Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Archers Minion Horde Furnace Giant Skeleton
Archers
Zap Hog Rider Giant Skeleton
Minion Horde
Zap Hog Rider Giant Skeleton
Hog Rider
Zap Archers Minion Horde Furnace Giant Skeleton Electro Wizard
Furnace
Zap Hog Rider Giant Skeleton
Skeleton Army
Giant Skeleton
Zap Archers Minion Horde Hog Rider Furnace Electro Wizard
Electro Wizard
Zap Hog Rider Giant Skeleton

Defense Synergies 1 14

Zap
Electro Wizard Archers Minion Horde Furnace Skeleton Army Giant Skeleton
Archers
Zap Furnace Skeleton Army Giant Skeleton Electro Wizard
Minion Horde
Zap
Hog Rider
Furnace
Zap Archers Skeleton Army Electro Wizard
Skeleton Army
Zap Archers Furnace Giant Skeleton Electro Wizard
Giant Skeleton
Zap Archers Skeleton Army Electro Wizard
Electro Wizard
Zap Archers Furnace Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Electro Wizard
Minion Horde Skeleton Army Zap Furnace Electro Wizard
Minion Horde Furnace Skeleton Army Archers Giant Skeleton Electro Wizard
Minion Horde Skeleton Army Furnace Electro Wizard
Skeleton Army Giant Skeleton
Skeleton Army Zap Archers Furnace Electro Wizard
Minion Horde Furnace Electro Wizard Zap Archers
Zap Giant Skeleton Electro Wizard
Minion Horde Furnace Skeleton Army
Skeleton Army Archers Minion Horde Giant Skeleton Electro Wizard
Archers Minion Horde Skeleton Army Electro Wizard Zap Furnace Giant Skeleton
Minion Horde Zap Archers Furnace Electro Wizard
Minion Horde Furnace Skeleton Army Zap Giant Skeleton Electro Wizard
Skeleton Army Zap Minion Horde Furnace Electro Wizard
Skeleton Army Minion Horde Furnace Electro Wizard
Minion Horde Skeleton Army Zap Furnace Electro Wizard
Minion Horde Furnace Skeleton Army Electro Wizard
Zap Archers Minion Horde Furnace Skeleton Army Electro Wizard
Zap Furnace Archers Giant Skeleton Electro Wizard
Electro Wizard
Skeleton Army Archers Minion Horde Furnace Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Archers Furnace Giant Skeleton Electro Wizard
Electro Wizard Zap Archers
Skeleton Army Giant Skeleton Zap Minion Horde Furnace Electro Wizard
Skeleton Army Giant Skeleton Zap Minion Horde Electro Wizard
Giant Skeleton Minion Horde Skeleton Army
Furnace Zap Archers Minion Horde Electro Wizard
Skeleton Army Archers Minion Horde Furnace Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Skeleton Army
Zap Minion Horde Giant Skeleton Electro Wizard Skeleton Army
Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Zap Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Minion Horde
Archers Minion Horde Furnace Skeleton Army
Skeleton Army Electro Wizard Zap Archers Minion Horde Furnace Giant Skeleton
Zap Archers Minion Horde Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Zap Electro Wizard
Minion Horde Giant Skeleton
Giant Skeleton
Zap Minion Horde Furnace
Zap Minion Horde Furnace
Archers Minion Horde Furnace
Zap
Zap
Minion Horde Electro Wizard
Zap Minion Horde Electro Wizard
Zap Archers
Minion Horde
Zap Furnace
Zap Minion Horde Furnace
Minion Horde Furnace
Minion Horde
Zap Archers Electro Wizard
Zap
Minion Horde Giant Skeleton
Zap Minion Horde
Zap Furnace
Minion Horde
Zap Electro Wizard
Zap
Zap
Zap Archers Minion Horde Furnace Electro Wizard
Zap Electro Wizard Minion Horde
Minion Horde
Zap Minion Horde
Zap Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Zap Minion Horde Electro Wizard Archers Skeleton Army
Zap Archers Electro Wizard
Minion Horde Electro Wizard
Zap
Zap Giant Skeleton
Minion Horde
Zap Minion Horde Giant Skeleton Electro Wizard
Zap Electro Wizard
Zap Giant Skeleton Electro Wizard

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