My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Mega Minion Giant Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Sparky
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Sparky
Barbarian Barrel
Ice Spirit Goblin Gang Bomb Tower Wizard Sparky
The Log
Ice Spirit Goblin Gang Sparky
Earthquake
Goblin Gang Bomb Tower
Arrows
Ice Spirit Bats Goblin Gang
Royal Delivery
Ice Spirit Bats Goblin Gang Mega Minion Wizard Sparky
Fireball
Goblin Gang Mega Minion Bomb Tower Wizard Sparky
Poison
Bats Goblin Gang Mega Minion Bomb Tower Wizard Sparky
Lightning
Mega Minion Bomb Tower Wizard Sparky
Rocket
Bomb Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomb Tower Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mega Minion Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Goblin Gang Mega Minion Bomb Tower Giant Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Goblin Gang Mega Minion

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Sparky Bats Mega Minion Giant
Bats
Giant Ice Spirit Mega Minion Sparky
Goblin Gang
Giant Sparky
Mega Minion
Giant Ice Spirit Bats Sparky
Bomb Tower
Giant
Bats Mega Minion Sparky Ice Spirit Goblin Gang Wizard
Wizard
Giant Sparky
Sparky
Ice Spirit Giant Bats Goblin Gang Mega Minion Wizard

Defense Synergies 2 11

Ice Spirit
Goblin Gang Sparky Bats Mega Minion Bomb Tower Wizard
Bats
Ice Spirit Bomb Tower Sparky
Goblin Gang
Ice Spirit Bomb Tower Sparky
Mega Minion
Ice Spirit Bomb Tower Wizard Sparky
Bomb Tower
Ice Spirit Bats Goblin Gang Mega Minion
Giant
Wizard
Ice Spirit Mega Minion
Sparky
Ice Spirit Bats Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard Sparky
Bomb Tower Sparky Ice Spirit Bats Goblin Gang Mega Minion
Goblin Gang Bomb Tower Sparky Bats Mega Minion
Bomb Tower Sparky Bats Goblin Gang Mega Minion
Bomb Tower Sparky
Goblin Gang Bats Mega Minion Bomb Tower
Bats Mega Minion Ice Spirit Goblin Gang Bomb Tower Wizard
Bomb Tower Sparky
Sparky Goblin Gang Bomb Tower
Goblin Gang Ice Spirit Sparky
Bats Goblin Gang Mega Minion Bomb Tower Wizard
Mega Minion Bats Goblin Gang Wizard
Bomb Tower Sparky Ice Spirit Bats Goblin Gang Wizard
Bomb Tower Wizard Sparky Ice Spirit Bats Goblin Gang Mega Minion
Sparky Goblin Gang Bomb Tower
Bomb Tower Ice Spirit Goblin Gang Sparky
Bomb Tower Wizard Sparky Bats Goblin Gang
Ice Spirit Bomb Tower Bats Goblin Gang Mega Minion Wizard
Bomb Tower Wizard Ice Spirit Bats Mega Minion
Sparky Bomb Tower
Goblin Gang Wizard Bats Bomb Tower Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Sparky
Goblin Gang Mega Minion Bomb Tower Wizard
Goblin Gang Ice Spirit Bats Bomb Tower Sparky
Goblin Gang Bats Sparky
Goblin Gang Sparky
Wizard Ice Spirit Bats Goblin Gang Bomb Tower
Goblin Gang Sparky Bats Mega Minion Bomb Tower
Bomb Tower Sparky
Ice Spirit Bats Mega Minion Bomb Tower Sparky
Goblin Gang Mega Minion Sparky
Bats Mega Minion Bomb Tower Sparky
Goblin Gang Bomb Tower Wizard Sparky
Wizard Bomb Tower Sparky
Goblin Gang Sparky Ice Spirit Bats Mega Minion Bomb Tower
Bats Mega Minion Bomb Tower Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Sparky
Sparky
Wizard Sparky
Wizard Ice Spirit Bats Mega Minion
Wizard Sparky
Ice Spirit Wizard
Wizard
Bats Goblin Gang Sparky
Wizard Sparky
Wizard
Sparky
Sparky
Wizard Sparky
Wizard Sparky
Sparky
Bats Sparky
Mega Minion Wizard Sparky
Wizard
Sparky
Wizard
Sparky
Ice Spirit Wizard Sparky
Mega Minion
Wizard Sparky
Wizard Sparky
Sparky
Bats Wizard Sparky
Ice Spirit Bats Mega Minion Wizard
Mega Minion Sparky
Wizard Sparky
Ice Spirit Sparky
Sparky
Wizard Sparky
Ice Spirit Bats Goblin Gang
Mega Minion Wizard
Goblin Gang Mega Minion Wizard Sparky
Wizard
Sparky
Mega Minion Sparky
Ice Spirit Bats Goblin Gang Sparky
Bats
Sparky

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