My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Giant Snowball Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Mega Minion P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Barrel
Giant Snowball
Bomber Minions Mega Minion Goblin Barrel Princess
Zap
Bomber Minions Goblin Barrel Princess
Barbarian Barrel
Bomber Knight Goblin Barrel Princess
The Log
Bomber Goblin Barrel Princess
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Minions Goblin Barrel Princess
Royal Delivery
Bomber Knight Minions Mega Minion Goblin Barrel P.E.K.K.A Princess
Fireball
Bomber Minions Mega Minion Goblin Barrel Princess
Poison
Bomber Minions Mega Minion Princess
Lightning
Knight Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Mega Minion Goblin Barrel Princess P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions P.E.K.K.A
Arrows
P.E.K.K.A Knight Mega Minion Goblin Barrel
Knight
Minions Mega Minion Goblin Barrel Princess Bomber Arrows
Minions
Knight Bomber P.E.K.K.A
Mega Minion
Knight Arrows
Goblin Barrel
Knight Arrows P.E.K.K.A Princess
P.E.K.K.A
Arrows Bomber Minions Goblin Barrel Princess
Princess
Knight Goblin Barrel P.E.K.K.A

Defense Synergies 4 7

Bomber
Knight P.E.K.K.A
Arrows
Knight Mega Minion P.E.K.K.A
Knight
Bomber Minions Mega Minion Princess Arrows
Minions
Knight P.E.K.K.A
Mega Minion
Knight Arrows Princess
Goblin Barrel
P.E.K.K.A
Bomber Arrows Minions Princess
Princess
Knight Mega Minion P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Mega Minion
P.E.K.K.A Bomber Knight Minions Mega Minion
P.E.K.K.A Bomber Knight Minions Mega Minion
P.E.K.K.A Bomber Knight Minions Mega Minion
Bomber Arrows P.E.K.K.A Princess
Arrows Bomber Minions Mega Minion
Minions Mega Minion Arrows Princess
Arrows P.E.K.K.A
P.E.K.K.A Minions Princess
Knight Bomber
Minions Bomber Arrows Knight Mega Minion Princess
Arrows Minions Mega Minion Princess
P.E.K.K.A Bomber Knight Minions
Bomber Arrows Minions Mega Minion P.E.K.K.A Princess
P.E.K.K.A Knight
P.E.K.K.A
Bomber Arrows Knight Minions P.E.K.K.A
Arrows Bomber Knight Minions Mega Minion
Arrows Bomber Knight Minions Mega Minion Princess
P.E.K.K.A
Bomber Arrows Knight Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Bomber Arrows Knight Mega Minion
P.E.K.K.A Knight Minions
P.E.K.K.A Knight
P.E.K.K.A Knight
Arrows Minions Princess
P.E.K.K.A Knight Minions Mega Minion
P.E.K.K.A Knight
P.E.K.K.A Knight Minions Mega Minion
P.E.K.K.A Mega Minion
P.E.K.K.A Knight Minions Mega Minion
P.E.K.K.A Arrows
P.E.K.K.A Knight
Bomber Princess
Bomber Knight Minions Mega Minion P.E.K.K.A
Arrows Minions Bomber Mega Minion P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight
Arrows Princess
Arrows
Arrows Knight
Bomber Arrows
Arrows Minions Mega Minion Princess
Bomber Arrows Princess
Arrows Princess
Arrows
Minions
Arrows Knight Princess
Arrows Princess
Knight Princess
Arrows Minions Princess
Princess Arrows
Bomber Arrows Princess
Arrows Princess
Arrows
Bomber Minions
Bomber Arrows Mega Minion Princess
Bomber Arrows Princess
Minions
Arrows Princess
Arrows
Arrows Bomber Princess
Mega Minion
Arrows Princess
Arrows Princess
Arrows
Arrows Princess
Minions Mega Minion
Mega Minion
Bomber Arrows
Arrows Princess
P.E.K.K.A
Arrows Princess
Minions Princess
Arrows Mega Minion Princess
Arrows
Knight Mega Minion Princess
Arrows Bomber Princess
Arrows
Mega Minion P.E.K.K.A
Minions Princess
Princess
Princess

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