My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

1 warnings Why?

Missing cards in your collection

Giant Snowball Rascals Royal Recruits Royal Hogs

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mortar Royal Giant Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Mortar Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Skeleton Barrel Royal Giant Elite Barbarians Miner
Giant Snowball
Archers Goblin Gang Skeleton Barrel Miner
Zap
Archers Goblin Gang Skeleton Barrel Mortar Royal Giant
Barbarian Barrel
Archers Goblin Gang Skeleton Barrel Mortar Elite Barbarians
The Log
Archers Goblin Gang Skeleton Barrel Royal Giant Elite Barbarians
Earthquake
Archers Goblin Gang Mortar
Arrows
Archers Goblin Gang Skeleton Barrel
Royal Delivery
Archers Goblin Gang Skeleton Barrel Elite Barbarians Miner
Fireball
Archers Goblin Gang Skeleton Barrel Mortar Elite Barbarians
Poison
Archers Goblin Gang Skeleton Barrel Mortar
Lightning
Mortar Elite Barbarians
Rocket
Mortar Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Skeleton Barrel Miner Mortar Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Skeleton Barrel

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Archers Skeleton Barrel Mortar Royal Giant
Archers
Zap Skeleton Barrel Mortar Royal Giant Elite Barbarians Miner
Goblin Gang
Miner Skeleton Barrel Mortar Royal Giant
Skeleton Barrel
Royal Giant Miner Zap Archers Goblin Gang Mortar
Mortar
Royal Giant Miner Zap Archers Goblin Gang Skeleton Barrel
Royal Giant
Skeleton Barrel Mortar Miner Zap Archers Goblin Gang Elite Barbarians
Elite Barbarians
Zap Archers Royal Giant
Miner
Zap Goblin Gang Skeleton Barrel Mortar Royal Giant Archers

Defense Synergies 0 10

Zap
Archers Goblin Gang Skeleton Barrel Mortar Elite Barbarians Miner
Archers
Zap Goblin Gang Mortar
Goblin Gang
Zap Archers Mortar Miner
Skeleton Barrel
Zap
Mortar
Zap Archers Goblin Gang
Royal Giant
Elite Barbarians
Zap
Miner
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Mortar
Elite Barbarians Zap Goblin Gang Mortar
Goblin Gang Mortar Archers Elite Barbarians
Elite Barbarians Goblin Gang Mortar
Elite Barbarians
Goblin Gang Zap Archers
Zap Archers Goblin Gang Mortar
Zap Skeleton Barrel
Goblin Gang Mortar Elite Barbarians
Goblin Gang Elite Barbarians Archers Miner
Archers Goblin Gang Zap
Zap Archers Goblin Gang
Mortar Zap Goblin Gang Elite Barbarians
Zap Goblin Gang Mortar
Elite Barbarians Goblin Gang Mortar
Zap Goblin Gang Mortar Elite Barbarians
Goblin Gang Mortar Elite Barbarians
Mortar Zap Archers Goblin Gang Elite Barbarians
Zap Mortar Archers
Mortar Elite Barbarians
Goblin Gang Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Zap Archers Goblin Gang Skeleton Barrel Mortar Elite Barbarians Miner
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians
Zap Archers Goblin Gang Skeleton Barrel
Goblin Gang Archers Elite Barbarians
Elite Barbarians
Zap Mortar Elite Barbarians
Goblin Gang
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang
Archers
Goblin Gang Elite Barbarians Zap Archers Mortar
Zap Archers Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar
Mortar Zap Skeleton Barrel Miner
Skeleton Barrel Miner
Skeleton Barrel
Zap Mortar
Zap Skeleton Barrel
Archers Mortar
Zap Skeleton Barrel
Miner Zap Skeleton Barrel Mortar
Goblin Gang Elite Barbarians
Miner Zap Skeleton Barrel Mortar
Zap Archers
Skeleton Barrel Mortar Elite Barbarians Miner
Skeleton Barrel Mortar
Zap Skeleton Barrel Mortar Elite Barbarians
Zap Skeleton Barrel Mortar
Skeleton Barrel Mortar
Mortar
Zap Archers Skeleton Barrel Mortar
Zap Skeleton Barrel Mortar Miner
Zap Skeleton Barrel Mortar
Zap Mortar
Mortar Miner Zap Skeleton Barrel
Zap Skeleton Barrel Mortar Miner
Miner Zap Skeleton Barrel Mortar
Elite Barbarians Zap Archers
Zap Skeleton Barrel
Elite Barbarians
Zap Mortar Miner
Zap
Zap Skeleton Barrel Archers Goblin Gang
Zap Archers
Miner Goblin Gang
Zap Skeleton Barrel Mortar
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap Skeleton Barrel Mortar Miner

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