My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Missing cards in your collection

Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Witch Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Barbarians Witch
Zap
Witch Prince
Barbarian Barrel
Knight Tesla Barbarians Witch
The Log
Barbarians Witch Prince
Earthquake
Tesla Barbarians Witch
Arrows
Witch
Royal Delivery
Knight Barbarians Witch Prince Mother Witch
Fireball
Tesla Barbarians Witch Mother Witch
Poison
Barbarians Witch Mother Witch
Lightning
Knight Tesla Witch Prince Mother Witch
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Rage Knight Tesla Mother Witch Barbarians Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Rage Knight Tesla

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Knight Barbarians Witch Prince Mother Witch
Knight
Giant Snowball Witch Prince Mother Witch
Tesla
Barbarians
Giant Snowball
Rage
Witch Prince Mother Witch
Witch
Rage Giant Snowball Knight Prince
Prince
Giant Snowball Knight Rage Witch
Mother Witch
Giant Snowball Knight Rage

Defense Synergies 1 11

Giant Snowball
Knight Tesla Barbarians Witch Prince Mother Witch
Knight
Tesla Giant Snowball Witch Mother Witch
Tesla
Knight Giant Snowball Prince Mother Witch
Barbarians
Giant Snowball
Rage
Witch
Giant Snowball Knight Prince
Prince
Giant Snowball Tesla Witch
Mother Witch
Giant Snowball Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla
Barbarians Knight Tesla Witch Prince
Tesla Barbarians Witch Prince Giant Snowball Knight
Tesla Barbarians Witch Prince Knight
Barbarians Prince
Giant Snowball Tesla Mother Witch
Giant Snowball Tesla Witch
Tesla Barbarians
Tesla Barbarians Witch Prince
Knight Giant Snowball Tesla Barbarians Prince
Barbarians Witch Mother Witch Giant Snowball Knight Tesla
Tesla Giant Snowball Witch
Tesla Barbarians Prince Giant Snowball Knight Witch
Giant Snowball Tesla Barbarians Witch Prince
Barbarians Knight Tesla Prince
Barbarians Giant Snowball Tesla Prince
Tesla Barbarians Knight Witch Prince
Tesla Giant Snowball Knight Barbarians Witch Prince
Giant Snowball Witch Knight Tesla Barbarians Mother Witch
Barbarians Tesla Prince
Giant Snowball Knight Tesla Barbarians Witch Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Giant Snowball Tesla Witch Prince
Giant Snowball Knight Tesla Prince
Barbarians Knight Witch Prince
Prince Knight Tesla Barbarians
Barbarians Knight Tesla Witch Prince
Mother Witch Giant Snowball Tesla Witch
Prince Knight Tesla Barbarians Witch
Knight Tesla Barbarians Prince
Giant Snowball Knight Barbarians Witch Prince
Witch Tesla Barbarians
Knight Tesla Barbarians Witch Prince
Giant Snowball Barbarians Prince
Barbarians Prince Knight Tesla Witch
Tesla Barbarians Witch
Tesla Barbarians Witch Knight Prince
Giant Snowball Tesla Barbarians Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Giant Snowball
Knight Barbarians Prince
Giant Snowball
Mother Witch Giant Snowball Witch
Witch
Giant Snowball
Giant Snowball
Giant Snowball Prince
Knight Prince
Giant Snowball
Giant Snowball Knight
Giant Snowball Prince
Giant Snowball Witch
Giant Snowball
Giant Snowball Prince
Giant Snowball Witch Mother Witch
Prince
Giant Snowball
Prince
Giant Snowball Barbarians
Giant Snowball Mother Witch Witch
Witch
Giant Snowball Witch
Giant Snowball Witch Prince
Giant Snowball Witch Mother Witch
Giant Snowball Witch
Giant Snowball
Giant Snowball
Giant Snowball
Prince
Giant Snowball
Barbarians Witch Prince
Giant Snowball Witch
Knight Prince
Giant Snowball
Giant Snowball
Prince
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Witch Prince

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