My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Fire Spirit Goblins Barbarians Graveyard Little Prince
Zap
Fire Spirit Goblins Graveyard Little Prince
Barbarian Barrel
Fire Spirit Goblins Barbarians Hunter Graveyard Little Prince
The Log
Fire Spirit Goblins Barbarians Mini P.E.K.K.A Hunter Graveyard Little Prince
Earthquake
Barbarians Graveyard
Arrows
Fire Spirit Goblins Graveyard Little Prince
Royal Delivery
Fire Spirit Goblins Barbarians Mini P.E.K.K.A Hunter Graveyard Little Prince
Fireball
Barbarians Hunter Little Prince
Poison
Barbarians Hunter Graveyard Little Prince
Lightning
Mini P.E.K.K.A Hunter Little Prince
Rocket
Barbarians Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Earthquake Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Earthquake Little Prince Mini P.E.K.K.A Hunter Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Earthquake Little Prince

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A
Goblins
Barbarians
Earthquake
Mini P.E.K.K.A Hunter Graveyard
Mini P.E.K.K.A
Fire Spirit Earthquake Hunter Graveyard Little Prince
Hunter
Earthquake Mini P.E.K.K.A
Graveyard
Earthquake Mini P.E.K.K.A Little Prince
Little Prince
Mini P.E.K.K.A Graveyard

Defense Synergies 0 5

Fire Spirit
Mini P.E.K.K.A
Goblins
Hunter Little Prince
Barbarians
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Earthquake Hunter
Hunter
Goblins Mini P.E.K.K.A
Graveyard
Little Prince
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake
Barbarians Mini P.E.K.K.A Hunter Goblins
Barbarians Mini P.E.K.K.A Hunter Fire Spirit Goblins
Barbarians Mini P.E.K.K.A Hunter Goblins
Barbarians Earthquake Mini P.E.K.K.A
Fire Spirit Goblins Earthquake Hunter
Hunter Fire Spirit Little Prince
Earthquake Barbarians
Barbarians Mini P.E.K.K.A Hunter Goblins
Fire Spirit Goblins Barbarians Mini P.E.K.K.A Hunter Little Prince
Goblins Barbarians Earthquake Hunter
Hunter
Barbarians Mini P.E.K.K.A Hunter Fire Spirit Earthquake
Fire Spirit Goblins Barbarians Earthquake Mini P.E.K.K.A Hunter
Barbarians Mini P.E.K.K.A Hunter
Barbarians Mini P.E.K.K.A Hunter
Barbarians Goblins Mini P.E.K.K.A Hunter
Fire Spirit Goblins Barbarians Hunter Little Prince
Earthquake Hunter Fire Spirit Barbarians Little Prince
Barbarians Mini P.E.K.K.A Hunter
Fire Spirit Goblins Barbarians Earthquake Mini P.E.K.K.A Hunter Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins
Mini P.E.K.K.A Hunter
Barbarians Goblins Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Barbarians
Barbarians Mini P.E.K.K.A Hunter
Fire Spirit Hunter
Mini P.E.K.K.A Goblins Barbarians Hunter
Mini P.E.K.K.A Barbarians Hunter
Goblins Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Hunter
Barbarians
Barbarians Mini P.E.K.K.A Hunter
Barbarians
Barbarians Goblins Mini P.E.K.K.A Hunter Little Prince
Barbarians Earthquake Mini P.E.K.K.A Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake
Earthquake Barbarians
Fire Spirit Earthquake
Fire Spirit Hunter
Fire Spirit Earthquake
Earthquake Fire Spirit Hunter
Fire Spirit Goblins Mini P.E.K.K.A
Earthquake
Fire Spirit
Earthquake Fire Spirit Hunter
Earthquake
Earthquake
Earthquake Hunter
Earthquake
Earthquake
Mini P.E.K.K.A
Fire Spirit Earthquake Mini P.E.K.K.A Hunter
Fire Spirit Earthquake Little Prince
Earthquake
Earthquake Barbarians
Earthquake Fire Spirit Hunter Little Prince
Earthquake Hunter
Fire Spirit Hunter Little Prince
Mini P.E.K.K.A
Earthquake Hunter
Earthquake
Earthquake Fire Spirit Barbarians
Fire Spirit Hunter
Mini P.E.K.K.A Hunter
Earthquake
Little Prince

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