My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Skeleton King

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Musketeer
Zap
Skeletons Bats Mortar
Barbarian Barrel
Skeletons Ice Spirit Knight Mortar Musketeer
The Log
Skeletons Ice Spirit Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Knight Musketeer
Fireball
Mortar Musketeer
Poison
Bats Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Mortar The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Arrows Knight Mortar Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bats Mortar Musketeer
Bats
Knight Ice Spirit Mortar
Arrows
Knight Mortar
Knight
Ice Spirit Bats Mortar Musketeer Arrows The Log
Mortar
Knight Ice Spirit Bats Arrows Musketeer The Log
Musketeer
Knight Ice Spirit Mortar The Log
The Log
Knight Mortar Musketeer

Defense Synergies 5 18

Skeletons
Musketeer Ice Spirit Bats Knight Mortar The Log
Ice Spirit
Musketeer Skeletons Bats Knight Mortar The Log
Bats
Knight Skeletons Ice Spirit Mortar Musketeer The Log
Arrows
Knight Mortar
Knight
Bats Musketeer Skeletons Ice Spirit Arrows Mortar The Log
Mortar
Skeletons Ice Spirit Bats Arrows Knight Musketeer The Log
Musketeer
Skeletons Ice Spirit Knight The Log Bats Mortar
The Log
Musketeer Skeletons Ice Spirit Bats Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer The Log
Skeletons Ice Spirit Bats Knight Mortar Musketeer The Log
Mortar Skeletons Bats Knight Musketeer
Skeletons Bats Knight Mortar Musketeer
Arrows The Log
Arrows The Log Skeletons Bats Musketeer
Bats Musketeer Ice Spirit Arrows Mortar
Arrows Musketeer The Log
Skeletons Mortar Musketeer
Knight Skeletons Ice Spirit Musketeer
Bats Skeletons Arrows Knight Musketeer The Log
Arrows Musketeer Bats
Mortar Skeletons Ice Spirit Bats Knight Musketeer The Log
Ice Spirit Bats Arrows Mortar The Log
Knight Mortar
Ice Spirit Mortar The Log
Skeletons Bats Arrows Knight Mortar Musketeer
Ice Spirit Arrows Mortar Bats Knight Musketeer The Log
Arrows Mortar The Log Ice Spirit Bats Knight Musketeer
Mortar Musketeer
Bats Arrows Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Arrows Knight Mortar Musketeer The Log
Skeletons Ice Spirit Bats Knight Musketeer The Log
Bats Knight Musketeer The Log
Skeletons Knight Musketeer
Arrows Skeletons Ice Spirit Bats Musketeer
Skeletons Bats Knight Musketeer
Knight
Skeletons Ice Spirit Bats Knight Mortar The Log
Skeletons Musketeer
Bats Knight Musketeer
Arrows The Log
Skeletons Knight
Musketeer
Skeletons Ice Spirit Bats Knight Mortar Musketeer The Log
Bats Arrows Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log
Arrows Knight Musketeer The Log
Arrows Mortar The Log
Arrows Ice Spirit Bats Musketeer
Arrows Mortar Musketeer The Log
Arrows The Log Ice Spirit
Arrows The Log Mortar
Bats Musketeer
Arrows Knight Mortar Musketeer The Log
Arrows Musketeer
Knight Mortar Musketeer The Log
Arrows Mortar Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows Mortar
Bats
Arrows Mortar Musketeer The Log
Arrows Mortar The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Mortar Musketeer The Log
Arrows The Log Ice Spirit Mortar
Arrows Mortar The Log Musketeer
Arrows Mortar Musketeer The Log
Arrows Mortar Musketeer The Log
Bats Arrows Musketeer
Ice Spirit Bats Musketeer
Arrows Mortar Musketeer The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Bats Musketeer
Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Mortar Musketeer
Arrows
Musketeer
Ice Spirit Bats Musketeer The Log
Bats Musketeer
Mortar Musketeer The Log

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