My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Skeleton Dragons

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Furnace Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Furnace
Zap
Fire Spirit Furnace
Barbarian Barrel
Fire Spirit Tesla Furnace Wizard
The Log
Fire Spirit Furnace
Earthquake
Tesla Furnace
Arrows
Fire Spirit Furnace
Royal Delivery
Fire Spirit Wizard P.E.K.K.A
Fireball
Tesla Furnace Wizard
Poison
Furnace Wizard
Lightning
Tesla Furnace Wizard
Rocket
Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Furnace Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit The Log Tesla Fireball Furnace Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit The Log Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Furnace
Tesla
Fireball
Mirror The Log
Furnace
Fire Spirit Mirror P.E.K.K.A
Wizard
P.E.K.K.A
Mirror
Fireball The Log Furnace
P.E.K.K.A
Fire Spirit Furnace Wizard The Log
The Log
Mirror Fireball P.E.K.K.A

Defense Synergies 6 7

Fire Spirit
P.E.K.K.A The Log
Tesla
Mirror The Log Fireball Wizard
Fireball
Mirror The Log Tesla
Furnace
Mirror
Wizard
Tesla P.E.K.K.A The Log
Mirror
Tesla Fireball Furnace The Log
P.E.K.K.A
The Log Fire Spirit Wizard
The Log
Tesla Fireball P.E.K.K.A Fire Spirit Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard The Log
P.E.K.K.A Tesla Furnace The Log
Tesla Furnace P.E.K.K.A Fire Spirit
Tesla P.E.K.K.A Furnace
Fireball P.E.K.K.A The Log
Fireball The Log Fire Spirit Tesla Furnace
Tesla Furnace Fire Spirit Fireball Wizard
Tesla Fireball P.E.K.K.A The Log
Tesla P.E.K.K.A Furnace
Fire Spirit Tesla
Tesla Fireball Furnace Wizard The Log
Tesla Fireball Furnace Wizard
Tesla Furnace P.E.K.K.A Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard Tesla Furnace P.E.K.K.A The Log
P.E.K.K.A Tesla Furnace
Tesla Fireball Furnace P.E.K.K.A The Log
Tesla Wizard Fireball Furnace P.E.K.K.A
Fire Spirit Tesla Fireball Furnace Wizard The Log
Furnace Wizard The Log Fire Spirit Tesla Fireball
P.E.K.K.A Tesla
Wizard Fire Spirit Tesla Fireball Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Furnace P.E.K.K.A
Fireball Tesla Wizard The Log
P.E.K.K.A Furnace The Log
P.E.K.K.A Tesla Fireball The Log
P.E.K.K.A Tesla
Fire Spirit Fireball Furnace Wizard Tesla
P.E.K.K.A Tesla Fireball Furnace
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Fireball The Log
P.E.K.K.A Tesla Fireball Wizard
Wizard Tesla Fireball Furnace
Tesla Fireball Furnace P.E.K.K.A The Log
Tesla Fireball Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Wizard Fire Spirit Furnace The Log
Fireball Wizard Fire Spirit Furnace
Fire Spirit Furnace Wizard The Log
Fireball The Log Fire Spirit Wizard
Fireball The Log Wizard
Fire Spirit Fireball
Fireball Wizard The Log
Fireball Fire Spirit Wizard
Fire Spirit Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace Wizard The Log
Fireball Furnace Wizard The Log
Fireball
Fire Spirit Fireball Wizard The Log
Fire Spirit Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Fire Spirit Fireball Furnace Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fire Spirit Fireball Furnace Wizard
Fireball Wizard
Fireball
Fireball Wizard The Log
Fireball
P.E.K.K.A
Fireball Wizard The Log
Fire Spirit Fireball
Fireball Fire Spirit Wizard
The Log Fireball
Fireball Wizard
The Log Fireball Wizard
Fireball
P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log

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