My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Royal Recruits Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Executioner Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Inferno Dragon
Giant Snowball
Fire Spirit Inferno Dragon Lumberjack
Zap
Fire Spirit Royal Giant Inferno Dragon
Barbarian Barrel
Fire Spirit Executioner Lumberjack
The Log
Fire Spirit Royal Giant Lumberjack
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Executioner Inferno Dragon Lumberjack
Fireball
Executioner Inferno Dragon Lumberjack
Poison
Executioner
Lightning
Executioner Inferno Dragon Lumberjack
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Tornado Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Tornado Executioner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Tornado Inferno Dragon Lumberjack Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Tornado Inferno Dragon

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Inferno Dragon Lumberjack
Royal Giant
Fire Spirit Rocket Tornado Executioner The Log Lumberjack
Rocket
Tornado Royal Giant
Tornado
Rocket Executioner Royal Giant The Log
Executioner
Tornado Royal Giant The Log
The Log
Royal Giant Tornado Executioner Lumberjack
Inferno Dragon
Fire Spirit
Lumberjack
Fire Spirit Royal Giant The Log

Defense Synergies 2 9

Fire Spirit
Tornado The Log
Royal Giant
Rocket
Tornado The Log
Tornado
Rocket Executioner Fire Spirit The Log Inferno Dragon
Executioner
Tornado The Log Lumberjack
The Log
Fire Spirit Rocket Tornado Executioner Inferno Dragon Lumberjack
Inferno Dragon
Tornado The Log
Lumberjack
Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Executioner The Log
Inferno Dragon Lumberjack Executioner The Log
Rocket Tornado Lumberjack Fire Spirit Executioner Inferno Dragon
Inferno Dragon Lumberjack
Rocket Tornado The Log Lumberjack
Tornado The Log Fire Spirit Executioner Lumberjack
Rocket Tornado Inferno Dragon Fire Spirit Executioner
Rocket The Log
Inferno Dragon Tornado Lumberjack
Tornado Fire Spirit Lumberjack
Executioner Tornado The Log Lumberjack
Executioner Inferno Dragon Tornado
Lumberjack Fire Spirit Rocket The Log
Fire Spirit Rocket Executioner Tornado The Log Lumberjack
Inferno Dragon Lumberjack
Rocket Tornado The Log Inferno Dragon Lumberjack
Tornado Executioner Lumberjack
Fire Spirit Tornado Executioner The Log Lumberjack
Tornado Executioner The Log Fire Spirit Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Fire Spirit Executioner The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack
Rocket Executioner The Log Inferno Dragon Lumberjack
Lumberjack Rocket The Log
Rocket Lumberjack Tornado The Log
Executioner Inferno Dragon Lumberjack
Fire Spirit Rocket Executioner Tornado
Rocket Lumberjack
Inferno Dragon Lumberjack
Rocket Tornado The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Rocket Tornado The Log
Rocket Executioner Lumberjack
Executioner
Rocket Tornado Executioner The Log Inferno Dragon Lumberjack
Executioner The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
Tornado Executioner The Log
Rocket The Log
Rocket The Log
Rocket Executioner Fire Spirit The Log
Executioner Fire Spirit Rocket Tornado
Fire Spirit Tornado Executioner The Log
The Log Fire Spirit Tornado Executioner
The Log Tornado
Rocket Fire Spirit Tornado Lumberjack
Rocket Tornado The Log
Fire Spirit Rocket Tornado Executioner
Rocket Fire Spirit Executioner The Log
Rocket
The Log
Rocket Executioner The Log
Rocket Executioner The Log
Rocket Tornado
Rocket
Rocket Fire Spirit Executioner The Log
Rocket Fire Spirit Tornado The Log
Rocket The Log
Rocket Tornado
Rocket Tornado The Log
Rocket The Log
Tornado The Log Fire Spirit Executioner
Inferno Dragon
The Log Tornado Executioner
Tornado The Log
Rocket Tornado The Log
Fire Spirit Tornado Executioner
Rocket
Rocket The Log
Rocket
Rocket The Log
Fire Spirit Rocket
Rocket Fire Spirit Tornado Executioner
The Log
Rocket Executioner Lumberjack
The Log Executioner
Rocket Tornado
Executioner
Rocket Tornado The Log
Rocket Tornado Executioner
Rocket Tornado Executioner The Log

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