My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Royal Recruits Electro Wizard Magic Archer Night Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Hog Rider Miner
Giant Snowball
Goblins Spear Goblins Goblin Gang Hog Rider Miner
Zap
Goblins Spear Goblins Goblin Gang Inferno Tower
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Inferno Tower Wizard
The Log
Goblins Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider Inferno Tower
Arrows
Goblins Spear Goblins Goblin Gang
Royal Delivery
Goblins Spear Goblins Goblin Gang Hog Rider Wizard Miner
Fireball
Goblin Gang Hog Rider Inferno Tower Wizard
Poison
Spear Goblins Goblin Gang Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Inferno Tower Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Goblin Gang Miner Fireball Hog Rider Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Goblin Gang Miner

Attack Synergies 7 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Miner
Spear Goblins
Hog Rider Miner Goblin Gang
Goblin Gang
Hog Rider Miner Spear Goblins
Fireball
Hog Rider Miner
Hog Rider
Goblins Spear Goblins Goblin Gang Fireball Wizard
Inferno Tower
Wizard
Hog Rider Miner
Miner
Goblins Spear Goblins Goblin Gang Fireball Wizard

Defense Synergies 1 7

Goblins
Inferno Tower Wizard
Spear Goblins
Goblin Gang Inferno Tower
Goblin Gang
Inferno Tower Spear Goblins Miner
Fireball
Inferno Tower Miner
Hog Rider
Inferno Tower
Goblin Gang Goblins Spear Goblins Fireball
Wizard
Goblins
Miner
Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Inferno Tower Wizard
Inferno Tower Goblins Goblin Gang
Goblin Gang Inferno Tower Goblins
Inferno Tower Goblins Goblin Gang
Fireball
Goblin Gang Fireball Goblins Spear Goblins
Inferno Tower Spear Goblins Goblin Gang Fireball Wizard
Fireball Inferno Tower
Inferno Tower Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins Inferno Tower Miner
Goblins Goblin Gang Spear Goblins Fireball Wizard
Inferno Tower Spear Goblins Goblin Gang Fireball Wizard
Inferno Tower Goblin Gang Fireball Wizard
Fireball Wizard Goblins Goblin Gang
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang Fireball
Wizard Goblins Goblin Gang Fireball Inferno Tower
Fireball Goblins Spear Goblins Goblin Gang Wizard
Wizard Spear Goblins Fireball
Inferno Tower
Goblin Gang Wizard Goblins Spear Goblins Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Fireball Inferno Tower
Fireball Goblin Gang Wizard Miner
Goblin Gang Goblins Spear Goblins Inferno Tower
Goblin Gang Fireball Inferno Tower
Inferno Tower Goblin Gang
Fireball Wizard Goblin Gang
Goblin Gang Goblins Spear Goblins Fireball Inferno Tower
Inferno Tower
Goblins Spear Goblins Fireball Inferno Tower
Inferno Tower Goblin Gang
Inferno Tower
Fireball
Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Inferno Tower Goblins Spear Goblins Fireball
Fireball Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Miner
Fireball Miner
Fireball
Fireball Wizard
Fireball Wizard Spear Goblins
Wizard
Fireball Wizard
Fireball Miner Wizard
Goblins Goblin Gang Fireball
Miner Fireball Wizard
Fireball Wizard
Fireball Miner
Fireball
Fireball
Spear Goblins Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Miner
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Miner Wizard
Fireball Wizard Miner
Fireball Miner
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard Miner
Fireball
Fireball Wizard
Spear Goblins Goblin Gang Fireball
Fireball Wizard
Fireball
Fireball Miner Goblin Gang Wizard
Fireball Wizard
Fireball
Goblin Gang Fireball
Fireball
Fireball Miner

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