My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 2 warnings Why?

Missing cards in your collection

Royal Recruits

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Prince
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Prince
Barbarian Barrel
Goblin Gang Tesla Elite Barbarians Valkyrie Wizard
The Log
Goblin Gang Elite Barbarians Prince
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Wizard Prince
Fireball
Goblin Gang Tesla Elite Barbarians Wizard
Poison
Bats Goblin Gang Wizard
Lightning
Tesla Elite Barbarians Valkyrie Wizard Prince
Rocket
Elite Barbarians Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Tesla Valkyrie Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Tesla

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians Prince
Zap
Elite Barbarians Prince Bats Valkyrie
Goblin Gang
Valkyrie Prince
Tesla
Elite Barbarians
Zap Valkyrie Bats Wizard
Valkyrie
Bats Elite Barbarians Prince Zap Goblin Gang Wizard
Wizard
Elite Barbarians Valkyrie Prince
Prince
Zap Valkyrie Bats Goblin Gang Wizard

Defense Synergies 2 18

Bats
Zap Tesla Valkyrie Prince
Zap
Bats Goblin Gang Tesla Elite Barbarians Valkyrie Prince
Goblin Gang
Tesla Zap Valkyrie Prince
Tesla
Goblin Gang Bats Zap Valkyrie Wizard Prince
Elite Barbarians
Valkyrie Zap Wizard
Valkyrie
Elite Barbarians Bats Zap Goblin Gang Tesla Wizard Prince
Wizard
Tesla Elite Barbarians Valkyrie Prince
Prince
Bats Zap Goblin Gang Tesla Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard
Elite Barbarians Bats Zap Goblin Gang Tesla Valkyrie Prince
Goblin Gang Tesla Prince Bats Elite Barbarians Valkyrie
Tesla Elite Barbarians Prince Bats Goblin Gang Valkyrie
Elite Barbarians Valkyrie Prince
Goblin Gang Bats Zap Tesla Valkyrie
Bats Tesla Zap Goblin Gang Wizard
Zap Tesla Valkyrie
Tesla Goblin Gang Elite Barbarians Prince
Goblin Gang Elite Barbarians Tesla Valkyrie Prince
Bats Goblin Gang Valkyrie Zap Tesla Wizard
Tesla Bats Zap Goblin Gang Wizard
Tesla Prince Bats Zap Goblin Gang Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Bats Zap Goblin Gang Tesla Prince
Elite Barbarians Goblin Gang Tesla Prince
Zap Goblin Gang Tesla Elite Barbarians Prince
Tesla Wizard Bats Goblin Gang Elite Barbarians Valkyrie Prince
Tesla Bats Zap Goblin Gang Elite Barbarians Valkyrie Wizard Prince
Zap Valkyrie Wizard Bats Tesla
Tesla Elite Barbarians Prince
Goblin Gang Valkyrie Wizard Bats Tesla Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Tesla Elite Barbarians Prince
Zap Goblin Gang Tesla Elite Barbarians Valkyrie Wizard Prince
Goblin Gang Bats Zap Elite Barbarians Valkyrie Prince
Goblin Gang Valkyrie Prince Bats Zap Tesla Elite Barbarians
Goblin Gang Tesla Elite Barbarians Valkyrie Prince
Wizard Bats Zap Goblin Gang Tesla
Goblin Gang Prince Bats Tesla Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie Prince
Zap Bats Elite Barbarians Valkyrie Prince
Goblin Gang Tesla
Bats Tesla Elite Barbarians Valkyrie Prince
Zap Elite Barbarians Valkyrie Prince
Elite Barbarians Prince Goblin Gang Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Goblin Gang Tesla Elite Barbarians Bats Zap Valkyrie Prince
Bats Valkyrie Zap Tesla Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie Prince
Wizard Zap Valkyrie
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard
Bats Goblin Gang Elite Barbarians Prince
Zap Valkyrie Wizard Prince
Zap Wizard
Elite Barbarians
Zap Elite Barbarians Prince
Zap Wizard
Wizard
Bats
Zap Wizard Prince
Zap Valkyrie Wizard
Prince
Wizard
Prince
Zap
Zap Valkyrie Wizard
Zap Wizard
Zap Wizard Prince
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard
Zap
Prince
Wizard
Zap Bats Goblin Gang Prince
Zap Wizard
Goblin Gang Valkyrie Wizard Prince
Zap Wizard
Zap
Elite Barbarians Prince
Zap Bats Goblin Gang Elite Barbarians
Bats Zap
Zap Prince

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