My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Royal Delivery

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Elixir Golem Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Elixir Golem Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Elixir Golem Prince
Giant Snowball
Bats Skeleton Barrel Baby Dragon
Zap
Bats Skeleton Barrel Prince
Barbarian Barrel
Skeleton Barrel Elite Barbarians Elixir Golem
The Log
Skeleton Barrel Elite Barbarians Elixir Golem Prince
Earthquake
Elixir Golem
Arrows
Bats Skeleton Barrel
Royal Delivery
Bats Skeleton Barrel Elite Barbarians Elixir Golem Baby Dragon Prince
Fireball
Skeleton Barrel Elite Barbarians Elixir Golem Baby Dragon
Poison
Bats Skeleton Barrel Elixir Golem
Lightning
Elite Barbarians Baby Dragon Prince
Rocket
Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Elixir Golem Baby Dragon Freeze Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Skeleton Barrel Elixir Golem Baby Dragon Freeze Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Skeleton Barrel Elixir Golem

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Elite Barbarians Elixir Golem Baby Dragon Prince
Skeleton Barrel
Bats Elixir Golem Freeze Prince
Elite Barbarians
Bats The Log
Elixir Golem
Bats Skeleton Barrel Baby Dragon The Log
Baby Dragon
Bats Elixir Golem Prince
Freeze
Skeleton Barrel
Prince
Bats Skeleton Barrel Baby Dragon The Log
The Log
Elite Barbarians Elixir Golem Prince

Defense Synergies 1 7

Bats
Baby Dragon Freeze Prince The Log
Skeleton Barrel
Elite Barbarians
The Log
Elixir Golem
Baby Dragon
Bats Prince The Log
Freeze
Bats
Prince
The Log Bats Baby Dragon
The Log
Prince Bats Elite Barbarians Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Baby Dragon The Log
Elite Barbarians Bats Prince The Log
Prince Bats Elite Barbarians Freeze
Elite Barbarians Prince Bats
Elite Barbarians Prince The Log
Freeze The Log Bats Baby Dragon
Bats Baby Dragon Freeze
Skeleton Barrel Baby Dragon The Log
Elite Barbarians Prince
Elite Barbarians Prince
Bats Baby Dragon Freeze The Log
Bats Baby Dragon
Prince Bats Elite Barbarians Freeze The Log
Bats Baby Dragon Freeze Prince The Log
Elite Barbarians Prince
Elite Barbarians Freeze Prince The Log
Bats Elite Barbarians Prince
Bats Elite Barbarians Baby Dragon Prince The Log
Baby Dragon Freeze The Log Bats
Elite Barbarians Prince
Bats Elite Barbarians Baby Dragon Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Prince
Skeleton Barrel Elite Barbarians Baby Dragon Prince The Log
Bats Elite Barbarians Prince The Log
Prince Bats Elite Barbarians The Log
Elite Barbarians Prince
Bats Skeleton Barrel Baby Dragon Freeze
Prince Bats Elite Barbarians
Elite Barbarians Prince
Freeze Bats Elite Barbarians Baby Dragon Prince The Log
Bats Elite Barbarians Prince
Elite Barbarians Prince The Log
Elite Barbarians Prince
Baby Dragon
Elite Barbarians Bats Baby Dragon Freeze Prince The Log
Bats Elite Barbarians Baby Dragon Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon Freeze The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Freeze Prince The Log
Baby Dragon The Log
Bats Skeleton Barrel Baby Dragon Freeze
Baby Dragon The Log
The Log Skeleton Barrel Baby Dragon Freeze
The Log Skeleton Barrel
Bats Elite Barbarians Prince
Skeleton Barrel Prince The Log
Baby Dragon
Skeleton Barrel Elite Barbarians Baby Dragon The Log
Skeleton Barrel Baby Dragon Freeze
Skeleton Barrel Elite Barbarians Baby Dragon Prince The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Freeze
Bats
Skeleton Barrel Baby Dragon Prince The Log
Skeleton Barrel Baby Dragon The Log
Baby Dragon Prince The Log
Prince The Log
Skeleton Barrel Baby Dragon The Log
Freeze The Log Baby Dragon
The Log Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon Prince The Log
Skeleton Barrel Baby Dragon The Log
Elite Barbarians Bats Baby Dragon
Bats Skeleton Barrel Freeze
Elite Barbarians
The Log
Freeze
Prince
The Log
Skeleton Barrel Bats Freeze Prince
Baby Dragon
Freeze
The Log
Baby Dragon Prince
The Log Skeleton Barrel Baby Dragon
Elite Barbarians Prince
Bats Elite Barbarians Baby Dragon Freeze The Log
Bats
Skeleton Barrel Baby Dragon Freeze Prince The Log

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