My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Dark Prince Prince
Giant Snowball
Bats Goblin Gang Mega Minion
Zap
Bats Goblin Gang Dark Prince Prince
Barbarian Barrel
Goblin Gang Dark Prince
The Log
Goblin Gang Dark Prince Prince
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Dark Prince Prince P.E.K.K.A
Fireball
Goblin Gang Mega Minion
Poison
Bats Goblin Gang Mega Minion
Lightning
Mega Minion Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Dark Prince Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mega Minion Fireball Dark Prince Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Mega Minion

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mega Minion Dark Prince Prince P.E.K.K.A
Zap
Mega Minion Fireball Prince P.E.K.K.A Bats Dark Prince
Goblin Gang
Dark Prince Prince P.E.K.K.A
Mega Minion
Zap Bats Fireball
Fireball
Zap Mega Minion Dark Prince
Dark Prince
Prince Bats Zap Goblin Gang Fireball
Prince
Zap Dark Prince Bats Goblin Gang
P.E.K.K.A
Zap Bats Goblin Gang

Defense Synergies 2 14

Bats
Zap Dark Prince Prince P.E.K.K.A
Zap
Mega Minion Fireball Bats Goblin Gang Dark Prince Prince P.E.K.K.A
Goblin Gang
Zap Dark Prince Prince P.E.K.K.A
Mega Minion
Zap Dark Prince
Fireball
Zap Dark Prince
Dark Prince
Bats Zap Goblin Gang Mega Minion Fireball Prince
Prince
Bats Zap Goblin Gang Dark Prince
P.E.K.K.A
Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion Fireball
P.E.K.K.A Bats Zap Goblin Gang Mega Minion Dark Prince Prince
Goblin Gang Prince P.E.K.K.A Bats Mega Minion Dark Prince
Prince P.E.K.K.A Bats Goblin Gang Mega Minion Dark Prince
Fireball Dark Prince Prince P.E.K.K.A
Goblin Gang Fireball Bats Zap Mega Minion Dark Prince
Bats Mega Minion Zap Goblin Gang Fireball
Zap Fireball P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Goblin Gang Dark Prince Prince
Bats Goblin Gang Zap Mega Minion Fireball Dark Prince
Mega Minion Bats Zap Goblin Gang Fireball
Prince P.E.K.K.A Bats Zap Goblin Gang Fireball Dark Prince
Fireball Bats Zap Goblin Gang Mega Minion Dark Prince Prince P.E.K.K.A
P.E.K.K.A Goblin Gang Prince
Zap Goblin Gang Fireball Prince P.E.K.K.A
Bats Goblin Gang Fireball Dark Prince Prince P.E.K.K.A
Fireball Bats Zap Goblin Gang Mega Minion Dark Prince Prince
Zap Bats Mega Minion Fireball Dark Prince
P.E.K.K.A Prince
Goblin Gang Dark Prince Bats Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Dark Prince Prince P.E.K.K.A
Fireball Zap Goblin Gang Mega Minion Prince
Goblin Gang P.E.K.K.A Bats Zap Dark Prince Prince
Goblin Gang Dark Prince Prince P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang Dark Prince Prince
Fireball Bats Zap Goblin Gang
Goblin Gang Dark Prince Prince P.E.K.K.A Bats Mega Minion Fireball
P.E.K.K.A Dark Prince Prince
Zap P.E.K.K.A Bats Mega Minion Fireball Dark Prince Prince
P.E.K.K.A Goblin Gang Mega Minion
P.E.K.K.A Bats Mega Minion Dark Prince Prince
P.E.K.K.A Zap Fireball Dark Prince Prince
Dark Prince Prince P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Bats Zap Mega Minion Fireball Dark Prince Prince P.E.K.K.A
Bats Zap Mega Minion Fireball Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Dark Prince Prince
Fireball Zap Dark Prince
Fireball Bats Zap Mega Minion
Fireball Zap
Fireball Zap
Bats Goblin Gang Fireball Prince
Zap Fireball Dark Prince Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Bats
Zap Mega Minion Fireball Dark Prince Prince
Zap Fireball
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Dark Prince
Mega Minion
Fireball Zap
Fireball Zap Prince
Fireball Zap
Bats Zap Fireball
Zap Bats Mega Minion Fireball
Mega Minion Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A Prince
Fireball
Zap Bats Goblin Gang Fireball Dark Prince Prince
Fireball Zap Mega Minion
Fireball
Fireball Goblin Gang Mega Minion Dark Prince Prince
Zap Fireball
Zap Fireball
Mega Minion Dark Prince Prince P.E.K.K.A
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Fireball Dark Prince Prince

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