My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Rascals Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Miner
Giant Snowball
Minions Goblin Gang Mega Minion Goblin Hut Miner
Zap
Minions Goblin Gang Goblin Hut
Barbarian Barrel
Goblin Gang Goblin Hut
The Log
Goblin Gang Mini P.E.K.K.A Goblin Hut
Earthquake
Goblin Gang Goblin Hut
Arrows
Minions Goblin Gang Goblin Hut
Royal Delivery
Minions Goblin Gang Mega Minion Mini P.E.K.K.A Goblin Hut Miner
Fireball
Minions Goblin Gang Mega Minion Goblin Hut
Poison
Minions Goblin Gang Mega Minion Goblin Hut
Lightning
Mega Minion Mini P.E.K.K.A Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Gang Mega Minion Miner Fireball Mini P.E.K.K.A Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Goblin Gang Mega Minion

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Mini P.E.K.K.A
Goblin Gang
Miner Mini P.E.K.K.A Goblin Hut
Mega Minion
Fireball Miner
Fireball
Mega Minion The Log Miner
Mini P.E.K.K.A
Minions Goblin Gang Goblin Hut The Log
Goblin Hut
Goblin Gang Mini P.E.K.K.A The Log Miner
The Log
Fireball Mini P.E.K.K.A Goblin Hut Miner
Miner
Minions Goblin Gang Mega Minion Fireball Goblin Hut The Log

Defense Synergies 2 13

Minions
The Log
Goblin Gang
Mini P.E.K.K.A Goblin Hut The Log Miner
Mega Minion
Goblin Hut The Log Miner
Fireball
The Log Mini P.E.K.K.A Goblin Hut Miner
Mini P.E.K.K.A
The Log Goblin Gang Fireball Goblin Hut
Goblin Hut
Goblin Gang Mega Minion Fireball Mini P.E.K.K.A
The Log
Fireball Mini P.E.K.K.A Minions Goblin Gang Mega Minion Miner
Miner
Goblin Gang Mega Minion Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Mega Minion Fireball Goblin Hut The Log
Mini P.E.K.K.A Minions Goblin Gang Mega Minion Goblin Hut The Log
Goblin Gang Mini P.E.K.K.A Goblin Hut Minions Mega Minion
Mini P.E.K.K.A Goblin Hut Minions Goblin Gang Mega Minion
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Minions Mega Minion
Minions Mega Minion Goblin Gang Fireball Goblin Hut
Fireball The Log
Mini P.E.K.K.A Minions Goblin Gang Goblin Hut
Goblin Gang Mini P.E.K.K.A Miner
Minions Goblin Gang Mega Minion Fireball Goblin Hut The Log
Minions Mega Minion Goblin Gang Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut Minions Goblin Gang Fireball The Log
Fireball Minions Goblin Gang Mega Minion Mini P.E.K.K.A Goblin Hut The Log
Mini P.E.K.K.A Goblin Gang Goblin Hut
Goblin Gang Fireball Mini P.E.K.K.A Goblin Hut The Log
Minions Goblin Gang Fireball Mini P.E.K.K.A Goblin Hut
Fireball Minions Goblin Gang Mega Minion Goblin Hut The Log
The Log Minions Mega Minion Fireball Goblin Hut
Mini P.E.K.K.A Goblin Hut
Goblin Gang Minions Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Fireball Goblin Hut
Fireball Goblin Gang Mega Minion Mini P.E.K.K.A The Log Miner
Goblin Gang Minions Mini P.E.K.K.A Goblin Hut The Log
Goblin Gang Mini P.E.K.K.A Fireball The Log
Goblin Gang Mini P.E.K.K.A Goblin Hut
Fireball Minions Goblin Gang Goblin Hut
Goblin Gang Mini P.E.K.K.A Minions Mega Minion Fireball Goblin Hut
Mini P.E.K.K.A
Minions Mega Minion Fireball Mini P.E.K.K.A Goblin Hut The Log
Goblin Gang Mega Minion Goblin Hut
Minions Mega Minion Mini P.E.K.K.A Goblin Hut
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Goblin Hut Minions Mega Minion Fireball Mini P.E.K.K.A The Log
Minions Mega Minion Fireball Mini P.E.K.K.A Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Miner
Fireball Goblin Hut The Log Miner
Fireball The Log
Fireball The Log
Fireball Minions Mega Minion
The Log
Fireball The Log
Fireball The Log Miner
Minions Goblin Gang Fireball Mini P.E.K.K.A
Miner Fireball The Log
Fireball
Fireball Goblin Hut The Log Miner
Minions Fireball
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball Goblin Hut The Log
Fireball
Minions Mini P.E.K.K.A
Mega Minion Fireball Mini P.E.K.K.A The Log
Fireball The Log Miner
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Mega Minion
Fireball The Log Miner
Fireball The Log Miner
Fireball Miner The Log
Fireball
Minions Mega Minion Fireball Goblin Hut
Mega Minion Fireball Mini P.E.K.K.A
Fireball The Log Miner
Fireball
Fireball The Log
Minions Goblin Gang Fireball Goblin Hut
Fireball Mega Minion
The Log Fireball
Fireball Miner Goblin Gang Mega Minion Mini P.E.K.K.A
The Log Fireball
Fireball
Mega Minion
Minions Goblin Gang Fireball The Log
Fireball
Fireball The Log Miner

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