My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Rascals Lumberjack

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Golem Bandit Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Golem Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Inferno Dragon
Giant Snowball
Bats Flying Machine Inferno Dragon
Zap
Bats Flying Machine Bandit Inferno Dragon
Barbarian Barrel
Bandit
The Log
Bandit
Earthquake
Arrows
Bats Flying Machine
Royal Delivery
Bats Flying Machine Bandit Inferno Dragon
Fireball
Flying Machine Bandit Inferno Dragon
Poison
Bats Flying Machine
Lightning
Bandit Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Fireball Flying Machine Inferno Dragon Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Fireball

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Flying Machine Golem Bandit Inferno Dragon
Zap
Fireball Bats Flying Machine Golem Bandit Mega Knight
Fireball
Zap Golem Mega Knight
Flying Machine
Bats Zap Golem Mega Knight
Golem
Fireball Bats Zap Flying Machine Bandit
Bandit
Bats Zap Golem Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Fireball Flying Machine Bandit

Defense Synergies 2 13

Bats
Zap Bandit Inferno Dragon Mega Knight
Zap
Fireball Mega Knight Bats Flying Machine Bandit Inferno Dragon
Fireball
Zap Bandit Mega Knight
Flying Machine
Zap Bandit Mega Knight
Golem
Bandit
Bats Zap Fireball Flying Machine Mega Knight
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Bats Fireball Flying Machine Bandit Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine
Inferno Dragon Bats Zap Flying Machine Bandit Mega Knight
Mega Knight Bats Bandit Inferno Dragon
Inferno Dragon Bats Bandit Mega Knight
Fireball Mega Knight
Fireball Bats Zap Flying Machine Bandit Mega Knight
Bats Inferno Dragon Zap Fireball Flying Machine
Zap Fireball Flying Machine Bandit Mega Knight
Inferno Dragon
Bandit Mega Knight
Bats Zap Fireball Flying Machine Bandit Mega Knight
Inferno Dragon Bats Zap Fireball Flying Machine
Mega Knight Bats Zap Fireball Flying Machine Bandit
Fireball Mega Knight Bats Zap
Inferno Dragon Bandit Mega Knight
Zap Fireball Bandit Inferno Dragon Mega Knight
Mega Knight Bats Fireball
Fireball Mega Knight Bats Zap Flying Machine Bandit
Zap Bats Fireball Flying Machine Bandit Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Fireball Flying Machine Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Bandit
Fireball Bandit Zap Flying Machine Inferno Dragon Mega Knight
Bandit Mega Knight Bats Zap
Mega Knight Bats Zap Fireball Bandit
Bandit Inferno Dragon Mega Knight
Fireball Bats Zap Flying Machine
Bats Fireball Flying Machine Bandit
Mega Knight Inferno Dragon
Zap Mega Knight Bats Fireball Flying Machine Bandit Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats Flying Machine
Mega Knight Zap Fireball
Mega Knight Fireball Bandit
Fireball Flying Machine Mega Knight
Bats Zap Fireball Flying Machine Inferno Dragon
Bats Mega Knight Zap Fireball Flying Machine Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Bandit
Fireball Zap Flying Machine Bandit
Fireball Flying Machine Bandit
Fireball Flying Machine
Fireball Zap Mega Knight
Fireball Bats Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine Bandit
Bats Fireball
Zap Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Flying Machine Fireball Bandit
Fireball Flying Machine Bandit
Zap Fireball Flying Machine
Zap Fireball Flying Machine Bandit
Fireball Flying Machine Bandit Mega Knight
Fireball
Bats
Zap Fireball Flying Machine Bandit Mega Knight
Zap Fireball Flying Machine Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball Flying Machine
Zap Fireball Mega Knight
Inferno Dragon
Fireball Zap Flying Machine Bandit
Fireball Zap Flying Machine Bandit Mega Knight
Fireball Zap Bandit
Bats Zap Fireball Flying Machine
Zap Bats Fireball Flying Machine
Fireball
Zap Fireball Bandit Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball Flying Machine Bandit
Fireball Zap Flying Machine
Fireball
Fireball Flying Machine Mega Knight
Zap Fireball Flying Machine
Zap Fireball
Flying Machine Mega Knight
Zap Bats Fireball Flying Machine
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine Bandit Mega Knight

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