My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Three Musketeers Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Three Musketeers
Giant Snowball
Bats Goblin Gang Hog Rider Three Musketeers Lumberjack
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Knight Goblin Gang Three Musketeers Lumberjack
The Log
Goblin Gang Hog Rider Three Musketeers Lumberjack
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Hog Rider Three Musketeers Lumberjack
Fireball
Goblin Gang Hog Rider Three Musketeers Lumberjack
Poison
Bats Goblin Gang Three Musketeers
Lightning
Knight Three Musketeers Lumberjack
Rocket
Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Goblin Gang Hog Rider Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Zap Lumberjack
Zap
Arrows Hog Rider Bats Knight Three Musketeers Lumberjack
Arrows
Zap Hog Rider Knight Lumberjack
Knight
Bats Goblin Gang Hog Rider Three Musketeers Zap Arrows Lumberjack
Goblin Gang
Knight Hog Rider Three Musketeers
Hog Rider
Bats Zap Arrows Knight Goblin Gang Three Musketeers Lumberjack
Three Musketeers
Knight Zap Goblin Gang Hog Rider
Lumberjack
Bats Zap Arrows Knight Hog Rider

Defense Synergies 2 12

Bats
Knight Zap Lumberjack
Zap
Bats Arrows Knight Goblin Gang Three Musketeers Lumberjack
Arrows
Zap Knight Lumberjack
Knight
Bats Goblin Gang Zap Arrows Three Musketeers Lumberjack
Goblin Gang
Knight Zap Lumberjack
Hog Rider
Three Musketeers
Zap Knight
Lumberjack
Bats Zap Arrows Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight
Lumberjack Bats Zap Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Lumberjack Bats Knight
Three Musketeers Lumberjack Bats Knight Goblin Gang
Arrows Lumberjack
Arrows Goblin Gang Bats Zap Lumberjack
Bats Three Musketeers Zap Arrows Goblin Gang
Zap Arrows
Three Musketeers Goblin Gang Lumberjack
Knight Goblin Gang Lumberjack
Bats Goblin Gang Zap Arrows Knight Lumberjack
Arrows Three Musketeers Bats Zap Goblin Gang
Lumberjack Bats Zap Knight Goblin Gang Three Musketeers
Three Musketeers Bats Zap Arrows Goblin Gang Lumberjack
Knight Goblin Gang Three Musketeers Lumberjack
Zap Goblin Gang Three Musketeers Lumberjack
Three Musketeers Bats Arrows Knight Goblin Gang Lumberjack
Arrows Bats Zap Knight Goblin Gang Three Musketeers Lumberjack
Zap Arrows Bats Knight Lumberjack
Three Musketeers Lumberjack
Goblin Gang Bats Arrows Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Lumberjack Zap
Zap Arrows Knight Goblin Gang Lumberjack
Goblin Gang Lumberjack Bats Zap Knight
Goblin Gang Lumberjack Bats Zap Knight
Knight Goblin Gang Three Musketeers Lumberjack
Arrows Bats Zap Goblin Gang Three Musketeers
Goblin Gang Bats Knight Lumberjack
Knight Lumberjack
Zap Bats Knight
Goblin Gang Three Musketeers
Bats Knight Lumberjack
Zap Arrows
Knight Goblin Gang Three Musketeers Lumberjack
Three Musketeers
Goblin Gang Bats Zap Knight Three Musketeers Lumberjack
Bats Arrows Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang Three Musketeers Lumberjack
Zap Arrows Knight
Zap Arrows
Knight Three Musketeers
Arrows
Zap Arrows
Zap Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bats
Zap Arrows Three Musketeers
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats Goblin Gang
Zap Arrows Three Musketeers
Arrows
Knight Goblin Gang Three Musketeers Lumberjack
Arrows Zap
Zap Arrows
Three Musketeers
Zap Bats Goblin Gang
Bats Zap
Zap

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