My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals Royal Ghost Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Royal Giant Mega Minion Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Royal Giant Dark Prince
Giant Snowball
Bomber Minions Goblin Gang Mega Minion
Zap
Bomber Minions Goblin Gang Royal Giant Dark Prince
Barbarian Barrel
Bomber Knight Goblin Gang Dark Prince
The Log
Bomber Goblin Gang Royal Giant Dark Prince
Earthquake
Bomber Goblin Gang
Arrows
Bomber Minions Goblin Gang
Royal Delivery
Bomber Knight Minions Goblin Gang Mega Minion Dark Prince
Fireball
Bomber Minions Goblin Gang Mega Minion
Poison
Bomber Minions Goblin Gang Mega Minion
Lightning
Knight Mega Minion Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Minion Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Minions Goblin Gang Mega Minion Dark Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Arrows Knight Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Knight Minions Dark Prince
Arrows
Royal Giant Knight Mega Minion Dark Prince
Knight
Minions Goblin Gang Mega Minion Bomber Arrows
Minions
Knight Royal Giant Bomber Dark Prince
Goblin Gang
Knight Royal Giant Dark Prince
Royal Giant
Bomber Arrows Minions Goblin Gang Mega Minion Dark Prince
Mega Minion
Knight Arrows Royal Giant
Dark Prince
Bomber Arrows Minions Goblin Gang Royal Giant

Defense Synergies 4 7

Bomber
Knight Dark Prince
Arrows
Knight Mega Minion Dark Prince
Knight
Bomber Minions Goblin Gang Mega Minion Arrows
Minions
Knight Dark Prince
Goblin Gang
Knight Dark Prince
Royal Giant
Mega Minion
Knight Arrows Dark Prince
Dark Prince
Bomber Arrows Minions Goblin Gang Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Mega Minion
Bomber Knight Minions Goblin Gang Mega Minion Dark Prince
Goblin Gang Bomber Knight Minions Mega Minion Dark Prince
Bomber Knight Minions Goblin Gang Mega Minion Dark Prince
Bomber Arrows Dark Prince
Arrows Goblin Gang Bomber Minions Mega Minion Dark Prince
Minions Mega Minion Arrows Goblin Gang
Arrows
Minions Goblin Gang
Knight Goblin Gang Bomber Dark Prince
Minions Goblin Gang Bomber Arrows Knight Mega Minion Dark Prince
Arrows Minions Mega Minion Goblin Gang
Bomber Knight Minions Goblin Gang Dark Prince
Bomber Arrows Minions Goblin Gang Mega Minion Dark Prince
Knight Goblin Gang
Goblin Gang
Bomber Arrows Knight Minions Goblin Gang Dark Prince
Arrows Bomber Knight Minions Goblin Gang Mega Minion Dark Prince
Arrows Bomber Knight Minions Mega Minion Dark Prince
Bomber Goblin Gang Dark Prince Arrows Knight Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Dark Prince
Bomber Arrows Knight Goblin Gang Mega Minion
Goblin Gang Knight Minions Dark Prince
Goblin Gang Dark Prince Knight
Knight Goblin Gang Dark Prince
Arrows Minions Goblin Gang
Goblin Gang Dark Prince Knight Minions Mega Minion
Knight Dark Prince
Knight Minions Mega Minion Dark Prince
Goblin Gang Mega Minion
Knight Minions Mega Minion Dark Prince
Arrows Dark Prince
Dark Prince Knight Goblin Gang
Bomber
Goblin Gang Bomber Knight Minions Mega Minion Dark Prince
Arrows Minions Bomber Mega Minion Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight Dark Prince
Bomber Arrows Dark Prince
Arrows Minions Mega Minion
Bomber Arrows
Arrows
Arrows
Minions Goblin Gang
Arrows Knight Dark Prince
Arrows
Knight
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions
Bomber Arrows Mega Minion Dark Prince
Bomber Arrows
Minions
Arrows
Arrows
Arrows Bomber Dark Prince
Mega Minion
Arrows
Arrows
Arrows
Arrows
Minions Mega Minion
Mega Minion
Bomber Arrows
Arrows
Arrows
Minions Goblin Gang Dark Prince
Arrows Mega Minion
Arrows
Knight Goblin Gang Mega Minion Dark Prince
Arrows Bomber
Arrows
Mega Minion Dark Prince
Minions Goblin Gang
Dark Prince

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