My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Lumberjack
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Skeleton Army Lumberjack
The Log
Hog Rider Skeleton Army Lumberjack
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Wizard Skeleton Army Lumberjack
Fireball
Hog Rider Inferno Tower Wizard Skeleton Army Lumberjack
Poison
Inferno Tower Wizard Skeleton Army
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rocket Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Hog Rider Lumberjack Inferno Tower Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Hog Rider Lumberjack

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Hog Rider
The Log Wizard Rocket Lumberjack Mega Knight
Inferno Tower
Wizard
Hog Rider Lumberjack Mega Knight
Rocket
Hog Rider
Skeleton Army
The Log
Hog Rider Lumberjack Mega Knight
Lumberjack
Hog Rider Wizard The Log Mega Knight
Mega Knight
Hog Rider Wizard The Log Lumberjack

Defense Synergies 2 11

Hog Rider
Inferno Tower
Skeleton Army The Log Lumberjack Mega Knight
Wizard
Skeleton Army The Log Lumberjack Mega Knight
Rocket
The Log
Skeleton Army
Inferno Tower Wizard The Log Lumberjack
The Log
Inferno Tower Wizard Rocket Skeleton Army Lumberjack Mega Knight
Lumberjack
Inferno Tower Wizard Skeleton Army The Log
Mega Knight
Inferno Tower Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard The Log
Inferno Tower Skeleton Army Lumberjack The Log Mega Knight
Inferno Tower Rocket Skeleton Army Lumberjack Mega Knight
Inferno Tower Skeleton Army Lumberjack Mega Knight
Rocket Skeleton Army The Log Lumberjack Mega Knight
Skeleton Army The Log Lumberjack Mega Knight
Inferno Tower Rocket Wizard
Rocket Inferno Tower The Log Mega Knight
Inferno Tower Skeleton Army Lumberjack
Skeleton Army Inferno Tower Lumberjack Mega Knight
Skeleton Army Wizard The Log Lumberjack Mega Knight
Inferno Tower Wizard
Inferno Tower Skeleton Army Lumberjack Mega Knight Wizard Rocket The Log
Wizard Rocket Skeleton Army Mega Knight The Log Lumberjack
Inferno Tower Skeleton Army Lumberjack Mega Knight
Inferno Tower Rocket Skeleton Army The Log Lumberjack Mega Knight
Wizard Mega Knight Inferno Tower Skeleton Army Lumberjack
Mega Knight Wizard Skeleton Army The Log Lumberjack
Wizard The Log Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Skeleton Army Mega Knight The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Inferno Tower
Wizard Rocket The Log Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Inferno Tower Rocket The Log
Rocket Skeleton Army Lumberjack Mega Knight Inferno Tower The Log
Inferno Tower Skeleton Army Lumberjack Mega Knight
Wizard Rocket
Rocket Skeleton Army Inferno Tower Lumberjack
Inferno Tower Mega Knight Skeleton Army Lumberjack
Rocket Mega Knight Inferno Tower Skeleton Army The Log
Inferno Tower Skeleton Army
Mega Knight Inferno Tower Lumberjack
Rocket Skeleton Army Mega Knight The Log
Rocket Skeleton Army Mega Knight Inferno Tower Wizard Lumberjack
Wizard Skeleton Army Mega Knight
Inferno Tower Skeleton Army Rocket The Log Lumberjack
Mega Knight Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log
Rocket The Log
Rocket The Log
Wizard Rocket The Log Mega Knight
Wizard Rocket
Wizard The Log
The Log Wizard
The Log Wizard
Rocket Lumberjack
Rocket Wizard The Log
Wizard Rocket
Rocket The Log
Rocket
The Log
Rocket Wizard The Log
Wizard Rocket The Log Mega Knight
Rocket
Rocket
Rocket Wizard The Log Mega Knight
Rocket Wizard The Log Mega Knight
Rocket The Log Mega Knight
Rocket Wizard
Rocket The Log
Rocket The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
Rocket The Log
Wizard
Rocket Wizard
Wizard Rocket The Log Mega Knight
Rocket
Mega Knight
Rocket Wizard The Log
Rocket Skeleton Army
Rocket Wizard
The Log
Wizard Rocket Lumberjack Mega Knight
The Log Wizard
Rocket
Mega Knight
Rocket The Log
Rocket
Rocket The Log Mega Knight

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