My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Minion Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Mega Minion Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Knight
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Knight Mega Minion Hog Rider Inferno Dragon
Fireball
Mega Minion Hog Rider Inferno Dragon
Poison
Bats Mega Minion
Lightning
Knight Mega Minion Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mega Minion Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Mega Minion Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 10 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Hog Rider Mega Knight Zap Mega Minion Inferno Dragon
Zap
Arrows Mega Minion Hog Rider Bats Knight Mega Knight
Arrows
Zap Hog Rider Knight Mega Minion Mega Knight
Knight
Bats Mega Minion Hog Rider Zap Arrows
Mega Minion
Zap Knight Bats Arrows Mega Knight
Hog Rider
Bats Zap Arrows Knight Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Mega Minion Hog Rider

Defense Synergies 5 10

Bats
Knight Zap Inferno Dragon Mega Knight
Zap
Mega Minion Mega Knight Bats Arrows Knight Inferno Dragon
Arrows
Mega Knight Zap Knight Mega Minion
Knight
Bats Mega Minion Zap Arrows
Mega Minion
Zap Knight Arrows Mega Knight
Hog Rider
Inferno Dragon
Bats Zap Mega Knight
Mega Knight
Zap Arrows Bats Mega Minion Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion
Inferno Dragon Bats Zap Knight Mega Minion Mega Knight
Mega Knight Bats Knight Mega Minion Inferno Dragon
Inferno Dragon Bats Knight Mega Minion Mega Knight
Arrows Mega Knight
Arrows Bats Zap Mega Minion Mega Knight
Bats Mega Minion Inferno Dragon Zap Arrows
Zap Arrows Mega Knight
Inferno Dragon
Knight Mega Knight
Bats Zap Arrows Knight Mega Minion Mega Knight
Arrows Mega Minion Inferno Dragon Bats Zap
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Arrows Mega Minion
Inferno Dragon Knight Mega Knight
Zap Inferno Dragon Mega Knight
Mega Knight Bats Arrows Knight
Arrows Mega Knight Bats Zap Knight Mega Minion
Zap Arrows Bats Knight Mega Minion Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Arrows Knight Mega Minion Inferno Dragon Mega Knight
Mega Knight Bats Zap Knight
Mega Knight Bats Zap Knight
Knight Inferno Dragon Mega Knight
Arrows Bats Zap
Bats Knight Mega Minion
Mega Knight Knight Inferno Dragon
Zap Mega Knight Bats Knight Mega Minion Inferno Dragon
Mega Minion Inferno Dragon
Inferno Dragon Mega Knight Bats Knight Mega Minion
Mega Knight Zap Arrows
Mega Knight Knight
Mega Knight
Bats Zap Knight Mega Minion Inferno Dragon
Bats Arrows Mega Knight Zap Mega Minion Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows Mega Knight
Arrows Bats Zap Mega Minion
Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Minion Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Mega Minion Inferno Dragon
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows
Zap Bats Mega Minion
Mega Minion
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats
Zap Arrows Mega Minion
Arrows
Knight Mega Minion Mega Knight
Arrows Zap
Zap Arrows
Mega Minion Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight

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