My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Executioner Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Executioner Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Inferno Dragon
Giant Snowball
Fire Spirit Bats Inferno Dragon
Zap
Fire Spirit Bats Inferno Dragon
Barbarian Barrel
Fire Spirit Executioner Ice Wizard
The Log
Fire Spirit
Earthquake
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Executioner Ice Wizard Inferno Dragon
Fireball
Executioner Ice Wizard Inferno Dragon
Poison
Bats Executioner Ice Wizard
Lightning
Executioner Ice Wizard Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Executioner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap The Log Ice Wizard Inferno Dragon Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap The Log

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Giant Inferno Dragon
Bats
Giant Zap Inferno Dragon
Zap
Giant Fire Spirit Bats Executioner The Log Ice Wizard
Giant
Bats Zap Fire Spirit Executioner The Log Ice Wizard
Executioner
Zap Giant The Log
The Log
Zap Giant Executioner
Ice Wizard
Zap Giant
Inferno Dragon
Fire Spirit Bats

Defense Synergies 0 14

Fire Spirit
Zap The Log
Bats
Zap The Log Ice Wizard Inferno Dragon
Zap
Fire Spirit Bats Executioner The Log Ice Wizard Inferno Dragon
Giant
Executioner
Zap The Log
The Log
Fire Spirit Bats Zap Executioner Ice Wizard Inferno Dragon
Ice Wizard
Bats Zap The Log Inferno Dragon
Inferno Dragon
Bats Zap The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log
Inferno Dragon Bats Zap Executioner The Log Ice Wizard
Fire Spirit Bats Executioner Ice Wizard Inferno Dragon
Inferno Dragon Bats Ice Wizard
The Log
The Log Fire Spirit Bats Zap Executioner Ice Wizard
Bats Inferno Dragon Fire Spirit Zap Executioner Ice Wizard
Zap The Log
Inferno Dragon Ice Wizard
Fire Spirit Ice Wizard
Bats Executioner Ice Wizard Zap The Log
Executioner Inferno Dragon Bats Zap Ice Wizard
Fire Spirit Bats Zap The Log Ice Wizard
Fire Spirit Executioner Bats Zap The Log
Inferno Dragon
Zap The Log Inferno Dragon
Bats Executioner
Fire Spirit Bats Zap Executioner The Log Ice Wizard
Zap Executioner The Log Fire Spirit Bats Ice Wizard Inferno Dragon
Inferno Dragon
Fire Spirit Bats Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap
Zap Executioner The Log Inferno Dragon
Bats Zap The Log
Bats Zap The Log
Executioner Inferno Dragon
Fire Spirit Executioner Bats Zap Ice Wizard
Bats Ice Wizard
Inferno Dragon
Zap Bats The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Zap The Log
Executioner
Executioner
Bats Zap Executioner The Log Inferno Dragon
Bats Executioner Zap The Log Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Executioner The Log Ice Wizard
The Log
The Log
Executioner Fire Spirit Zap The Log
Executioner Fire Spirit Bats Zap Ice Wizard
Fire Spirit Executioner The Log
The Log Fire Spirit Zap Executioner Ice Wizard
The Log Zap
Fire Spirit Bats
Zap The Log
Fire Spirit Zap Executioner
Fire Spirit Executioner The Log
Zap The Log
Zap Executioner The Log
Executioner The Log
Bats
Fire Spirit Zap Executioner The Log
Fire Spirit Zap The Log
The Log
The Log
Zap The Log
Zap The Log Fire Spirit Executioner Ice Wizard
Inferno Dragon
The Log Zap Executioner Ice Wizard
Zap The Log
Zap The Log
Fire Spirit Bats Zap Executioner Ice Wizard
Zap Bats
Zap The Log
Zap
The Log
Zap Fire Spirit Bats
Fire Spirit Zap Executioner Ice Wizard
The Log
Executioner
The Log Zap Executioner
Zap
Executioner
Zap Bats The Log
Bats Zap Executioner
Zap Executioner The Log

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