My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Rascals Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Furnace Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Barbarians Minion Horde Furnace Skeleton Army
Zap
Goblin Gang Minion Horde Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Barbarians Furnace Wizard Skeleton Army Giant Skeleton
The Log
Goblin Gang Barbarians Furnace Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Barbarians Furnace Skeleton Army
Arrows
Goblin Gang Minion Horde Furnace Skeleton Army
Royal Delivery
Goblin Gang Barbarians Minion Horde Wizard Skeleton Army Giant Skeleton
Fireball
Goblin Gang Barbarians Minion Horde Furnace Wizard Skeleton Army
Poison
Goblin Gang Barbarians Minion Horde Furnace Wizard Skeleton Army
Lightning
Furnace Wizard
Rocket
Barbarians Minion Horde Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Furnace Barbarians Minion Horde Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Gang Skeleton Army Furnace Barbarians

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Giant Skeleton
Barbarians
Minion Horde
Giant Skeleton
Furnace
Giant Skeleton
Wizard
Giant Skeleton
Skeleton Army
Giant Skeleton
Goblin Gang Minion Horde Furnace Wizard Lightning
Lightning
Giant Skeleton

Defense Synergies 0 11

Goblin Gang
Barbarians Furnace Skeleton Army Giant Skeleton
Barbarians
Goblin Gang Minion Horde Furnace Skeleton Army
Minion Horde
Barbarians
Furnace
Goblin Gang Barbarians Skeleton Army
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Goblin Gang Barbarians Furnace Wizard Giant Skeleton
Giant Skeleton
Goblin Gang Wizard Skeleton Army
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Wizard
Barbarians Minion Horde Skeleton Army Goblin Gang Furnace
Goblin Gang Barbarians Minion Horde Furnace Skeleton Army Giant Skeleton Lightning
Barbarians Minion Horde Skeleton Army Goblin Gang Furnace
Lightning Barbarians Skeleton Army Giant Skeleton
Goblin Gang Skeleton Army Furnace
Minion Horde Furnace Lightning Goblin Gang Wizard
Lightning Barbarians Giant Skeleton
Barbarians Minion Horde Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Barbarians Minion Horde Giant Skeleton
Goblin Gang Barbarians Minion Horde Skeleton Army Furnace Wizard Giant Skeleton
Minion Horde Goblin Gang Furnace Wizard
Barbarians Minion Horde Furnace Skeleton Army Goblin Gang Wizard Giant Skeleton Lightning
Wizard Skeleton Army Goblin Gang Barbarians Minion Horde Furnace
Barbarians Skeleton Army Goblin Gang Minion Horde Furnace
Barbarians Minion Horde Skeleton Army Goblin Gang Furnace Lightning
Barbarians Minion Horde Wizard Goblin Gang Furnace Skeleton Army
Goblin Gang Barbarians Minion Horde Furnace Wizard Skeleton Army
Furnace Wizard Barbarians Giant Skeleton
Barbarians
Goblin Gang Wizard Skeleton Army Barbarians Minion Horde Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Skeleton Army Furnace Giant Skeleton
Goblin Gang Wizard Lightning
Goblin Gang Barbarians Skeleton Army Giant Skeleton Minion Horde Furnace Lightning
Goblin Gang Skeleton Army Giant Skeleton Lightning Barbarians Minion Horde
Barbarians Giant Skeleton Goblin Gang Minion Horde Skeleton Army
Furnace Wizard Goblin Gang Minion Horde
Goblin Gang Skeleton Army Barbarians Minion Horde Furnace Giant Skeleton Lightning
Giant Skeleton Barbarians Minion Horde Skeleton Army
Minion Horde Giant Skeleton Lightning Barbarians Skeleton Army
Goblin Gang Barbarians Minion Horde Skeleton Army
Barbarians Minion Horde Giant Skeleton
Skeleton Army Lightning Barbarians Giant Skeleton
Barbarians Skeleton Army Giant Skeleton Lightning Goblin Gang Minion Horde Wizard
Wizard Barbarians Minion Horde Furnace Skeleton Army
Goblin Gang Barbarians Skeleton Army Minion Horde Furnace Giant Skeleton Lightning
Barbarians Minion Horde Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Giant Skeleton
Lightning Minion Horde Giant Skeleton
Lightning Barbarians Giant Skeleton
Wizard Minion Horde Furnace
Wizard Minion Horde Furnace
Minion Horde Furnace Wizard
Wizard Lightning
Wizard Lightning
Lightning Goblin Gang Minion Horde
Lightning Minion Horde Wizard
Lightning Wizard
Lightning
Lightning Minion Horde
Lightning Furnace
Lightning Minion Horde Furnace Wizard
Lightning Minion Horde Furnace Wizard
Lightning
Minion Horde Lightning
Lightning Wizard
Lightning Wizard
Lightning Minion Horde Giant Skeleton
Lightning Wizard
Lightning
Lightning Barbarians Minion Horde
Furnace Wizard
Minion Horde
Wizard Lightning
Lightning Wizard
Lightning
Lightning Minion Horde Furnace Wizard
Lightning Minion Horde Wizard
Lightning Minion Horde
Lightning Minion Horde Wizard
Lightning Minion Horde
Minion Horde Giant Skeleton
Wizard Lightning
Minion Horde Lightning Goblin Gang Barbarians Skeleton Army
Lightning Wizard
Lightning Goblin Gang Minion Horde Wizard
Wizard Lightning
Lightning Giant Skeleton
Minion Horde
Goblin Gang Minion Horde Giant Skeleton Lightning
Lightning
Lightning Giant Skeleton

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