My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Prince Princess Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Army Prince
Giant Snowball
Bats Goblin Gang Skeleton Army Princess Lumberjack
Zap
Bats Goblin Gang Skeleton Army Prince Princess
Barbarian Barrel
Goblin Gang Skeleton Army Princess Lumberjack
The Log
Goblin Gang Skeleton Army Prince Princess Lumberjack
Earthquake
Goblin Gang Elixir Collector Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Skeleton Army Prince Princess Lumberjack
Fireball
Goblin Gang Elixir Collector Skeleton Army Princess Lumberjack
Poison
Bats Goblin Gang Elixir Collector Skeleton Army Princess
Lightning
Elixir Collector Prince Lumberjack
Rocket
Elixir Collector Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Skeleton Army Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Princess Lumberjack Prince Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Prince Lumberjack
Zap
Prince Bats Princess Lumberjack
Goblin Gang
Prince Princess
Elixir Collector
Skeleton Army
Prince
Zap Bats Goblin Gang Princess Lumberjack
Princess
Zap Goblin Gang Prince
Lumberjack
Bats Zap Prince

Defense Synergies 0 15

Bats
Zap Prince Lumberjack
Zap
Bats Goblin Gang Skeleton Army Prince Princess Lumberjack
Goblin Gang
Zap Skeleton Army Prince Princess Lumberjack
Elixir Collector
Skeleton Army
Zap Goblin Gang Prince Princess Lumberjack
Prince
Bats Zap Goblin Gang Skeleton Army
Princess
Zap Goblin Gang Skeleton Army
Lumberjack
Bats Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Skeleton Army Lumberjack Bats Zap Goblin Gang Prince
Goblin Gang Skeleton Army Prince Lumberjack Bats
Skeleton Army Prince Lumberjack Bats Goblin Gang
Skeleton Army Prince Princess Lumberjack
Goblin Gang Skeleton Army Bats Zap Lumberjack
Bats Zap Goblin Gang Princess
Zap
Goblin Gang Skeleton Army Prince Princess Lumberjack
Goblin Gang Skeleton Army Prince Lumberjack
Bats Goblin Gang Skeleton Army Zap Princess Lumberjack
Bats Zap Goblin Gang Princess
Skeleton Army Prince Lumberjack Bats Zap Goblin Gang
Skeleton Army Bats Zap Goblin Gang Prince Princess Lumberjack
Skeleton Army Goblin Gang Prince Lumberjack
Skeleton Army Zap Goblin Gang Prince Lumberjack
Bats Goblin Gang Skeleton Army Prince Lumberjack
Bats Zap Goblin Gang Skeleton Army Prince Lumberjack
Zap Bats Princess Lumberjack
Prince Lumberjack
Goblin Gang Skeleton Army Bats Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Lumberjack Zap Prince
Zap Goblin Gang Prince Lumberjack
Goblin Gang Skeleton Army Lumberjack Bats Zap Prince
Goblin Gang Skeleton Army Prince Lumberjack Bats Zap
Goblin Gang Skeleton Army Prince Lumberjack
Bats Zap Goblin Gang Princess
Goblin Gang Skeleton Army Prince Bats Lumberjack
Skeleton Army Prince Lumberjack
Zap Bats Skeleton Army Prince
Goblin Gang Skeleton Army
Bats Prince Lumberjack
Skeleton Army Zap Prince
Skeleton Army Prince Goblin Gang Lumberjack
Skeleton Army Princess
Goblin Gang Skeleton Army Bats Zap Prince Lumberjack
Bats Zap Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Prince
Zap
Bats Zap Princess
Princess
Zap Princess
Zap
Bats Goblin Gang Prince Lumberjack
Zap Prince Princess
Zap Princess
Princess
Princess
Princess Zap Prince
Zap Princess
Princess
Bats
Zap Prince Princess
Zap Princess
Prince
Princess
Prince
Zap
Zap Princess
Zap Princess
Zap Prince Princess
Zap
Bats Zap Princess
Zap Bats
Zap
Zap Princess
Prince
Princess
Zap Bats Goblin Gang Skeleton Army Prince Princess
Zap Princess
Goblin Gang Prince Princess Lumberjack
Zap Princess
Zap
Prince
Zap Bats Goblin Gang Princess
Bats Zap Princess
Zap Prince Princess

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