My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel Royal Ghost

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Golem Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Lumberjack
Zap
Archers Inferno Tower
Barbarian Barrel
Archers Inferno Tower Wizard Lumberjack
The Log
Archers Lumberjack
Earthquake
Archers Inferno Tower
Arrows
Archers
Royal Delivery
Archers Wizard Lumberjack
Fireball
Archers Inferno Tower Wizard Lumberjack
Poison
Archers Inferno Tower Wizard
Lightning
Inferno Tower Wizard Lumberjack
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Poison Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Poison Lumberjack Inferno Tower Wizard Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Poison Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Archers Poison Golem Lumberjack Mega Knight
Archers
Zap Golem Lumberjack Mega Knight
Inferno Tower
Wizard
Golem Lumberjack Mega Knight
Poison
Golem Zap Mega Knight
Golem
Poison Zap Archers Wizard Lumberjack
Lumberjack
Zap Archers Wizard Golem Mega Knight
Mega Knight
Zap Archers Wizard Poison Lumberjack

Defense Synergies 1 13

Zap
Mega Knight Archers Inferno Tower Poison Lumberjack
Archers
Zap Inferno Tower Lumberjack Mega Knight
Inferno Tower
Zap Archers Poison Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Poison
Zap Inferno Tower Mega Knight
Golem
Lumberjack
Zap Archers Inferno Tower Wizard
Mega Knight
Zap Archers Inferno Tower Wizard Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard
Inferno Tower Lumberjack Zap Mega Knight
Inferno Tower Lumberjack Mega Knight Archers
Inferno Tower Lumberjack Mega Knight
Poison Lumberjack Mega Knight
Zap Archers Lumberjack Mega Knight
Inferno Tower Zap Archers Wizard Poison
Zap Inferno Tower Poison Mega Knight
Inferno Tower Lumberjack
Archers Inferno Tower Lumberjack Mega Knight
Archers Poison Zap Wizard Lumberjack Mega Knight
Inferno Tower Zap Archers Wizard Poison
Inferno Tower Lumberjack Mega Knight Zap Wizard
Wizard Mega Knight Zap Poison Lumberjack
Inferno Tower Lumberjack Mega Knight
Inferno Tower Zap Lumberjack Mega Knight
Wizard Mega Knight Inferno Tower Poison Lumberjack
Mega Knight Zap Archers Wizard Lumberjack
Zap Wizard Poison Archers Lumberjack Mega Knight
Inferno Tower Lumberjack
Wizard Mega Knight Archers Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Archers Inferno Tower
Poison Zap Archers Wizard Lumberjack Mega Knight
Lumberjack Mega Knight Zap Inferno Tower
Lumberjack Mega Knight Zap Inferno Tower
Inferno Tower Lumberjack Mega Knight
Wizard Poison Zap Archers
Archers Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Zap Mega Knight Inferno Tower Poison
Inferno Tower
Mega Knight Inferno Tower Lumberjack
Mega Knight Zap Poison
Mega Knight Inferno Tower Wizard Lumberjack
Wizard Archers Mega Knight
Inferno Tower Zap Archers Poison Lumberjack
Poison Mega Knight Zap Archers Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Wizard Poison Zap Mega Knight
Wizard Poison Zap
Archers Wizard Poison
Poison Zap Wizard
Poison Zap Wizard
Poison Lumberjack
Poison Zap Wizard
Poison Zap Archers Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison Mega Knight
Poison
Zap Archers Wizard Poison Mega Knight
Zap Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Zap Poison
Zap Poison Wizard Mega Knight
Poison Zap Wizard
Zap Wizard Poison Mega Knight
Poison Zap
Poison Zap Archers Wizard
Zap Wizard Poison
Poison Zap Wizard Mega Knight
Zap Poison
Mega Knight
Wizard Poison
Zap Archers
Poison Zap Archers Wizard
Poison Wizard Lumberjack Mega Knight
Zap Wizard Poison
Zap Poison
Mega Knight
Zap Poison
Zap Poison
Poison Zap Mega Knight

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