My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Rascals Barbarian Barrel

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Furnace P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Furnace
Zap
Furnace
Barbarian Barrel
Musketeer Furnace
The Log
Mini P.E.K.K.A Musketeer Furnace
Earthquake
Furnace
Arrows
Furnace
Royal Delivery
Mini P.E.K.K.A Musketeer P.E.K.K.A
Fireball
Musketeer Furnace
Poison
Musketeer Furnace
Lightning
Mini P.E.K.K.A Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Mini P.E.K.K.A Musketeer Furnace Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Arrows Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Musketeer Furnace Mirror The Log
Musketeer
Mini P.E.K.K.A Mirror P.E.K.K.A The Log
Furnace
Mini P.E.K.K.A Mirror P.E.K.K.A
Rocket
Mirror
Mirror
Arrows The Log Mini P.E.K.K.A Musketeer Furnace Rocket
P.E.K.K.A
Arrows Musketeer Furnace The Log
The Log
Mirror Mini P.E.K.K.A Musketeer P.E.K.K.A

Defense Synergies 5 11

Arrows
Mirror Mini P.E.K.K.A Furnace P.E.K.K.A
Mini P.E.K.K.A
The Log Arrows Musketeer Furnace Mirror
Musketeer
The Log Mini P.E.K.K.A Furnace Mirror P.E.K.K.A
Furnace
Mirror Arrows Mini P.E.K.K.A Musketeer
Rocket
The Log
Mirror
Arrows Furnace Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A
The Log Arrows Musketeer
The Log
Mini P.E.K.K.A Musketeer P.E.K.K.A Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Musketeer Furnace The Log
Mini P.E.K.K.A Furnace Rocket P.E.K.K.A Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer Furnace
Arrows Mini P.E.K.K.A Rocket P.E.K.K.A The Log
Arrows The Log Musketeer Furnace
Musketeer Furnace Rocket Arrows
Rocket Arrows Musketeer P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Musketeer Furnace
Mini P.E.K.K.A Musketeer
Arrows Musketeer Furnace The Log
Arrows Musketeer Furnace
Mini P.E.K.K.A Furnace P.E.K.K.A Musketeer Rocket The Log
Rocket Arrows Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Furnace
Rocket Mini P.E.K.K.A Furnace P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A
Arrows Musketeer Furnace The Log
Arrows Furnace The Log Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Arrows Mini P.E.K.K.A Musketeer Furnace P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Furnace P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Rocket The Log
P.E.K.K.A Mini P.E.K.K.A Musketeer Furnace Rocket The Log
Mini P.E.K.K.A Rocket P.E.K.K.A Musketeer The Log
P.E.K.K.A Mini P.E.K.K.A Musketeer
Arrows Furnace Rocket Musketeer
Mini P.E.K.K.A Rocket P.E.K.K.A Musketeer Furnace
Mini P.E.K.K.A P.E.K.K.A
Rocket P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Musketeer
P.E.K.K.A Mini P.E.K.K.A Musketeer
Rocket P.E.K.K.A Arrows The Log
Mini P.E.K.K.A Rocket P.E.K.K.A
Musketeer Furnace
Mini P.E.K.K.A Musketeer Furnace Rocket P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket The Log
Arrows Musketeer The Log
Rocket Arrows The Log
Arrows Musketeer Rocket The Log
Rocket Arrows Furnace The Log
Arrows Musketeer Furnace Rocket
Arrows Musketeer Furnace The Log
Arrows The Log
Arrows The Log
Rocket Mini P.E.K.K.A Musketeer
Rocket Arrows Musketeer The Log
Arrows Musketeer Rocket
Rocket Musketeer The Log
Arrows Musketeer Rocket
Arrows Musketeer Furnace The Log
Rocket Arrows Musketeer Furnace The Log
Arrows Musketeer Furnace Rocket The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Musketeer The Log
Rocket Arrows The Log
Rocket Musketeer The Log
Rocket Arrows
Rocket Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows The Log Furnace
Arrows The Log Musketeer
Arrows Musketeer The Log
Rocket Arrows Musketeer The Log
Arrows Musketeer Furnace
Rocket Musketeer
Mini P.E.K.K.A
Arrows Musketeer Rocket The Log
Rocket Arrows
P.E.K.K.A
Rocket Arrows The Log
Musketeer Rocket
Rocket Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer Rocket
Arrows The Log Musketeer
Rocket Arrows
Musketeer P.E.K.K.A
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket The Log

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