My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
Mediocre
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Goblins Spear Goblins Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Fire Spirit Goblins Spear Goblins Bats Goblin Gang Hog Rider
Zap
Fire Spirit Goblins Spear Goblins Bats Goblin Gang
Barbarian Barrel
Fire Spirit Ice Spirit Goblins Spear Goblins Goblin Gang
The Log
Fire Spirit Ice Spirit Goblins Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Hog Rider
Arrows
Fire Spirit Ice Spirit Goblins Spear Goblins Bats Goblin Gang
Royal Delivery
Fire Spirit Ice Spirit Goblins Spear Goblins Bats Goblin Gang Hog Rider
Fireball
Goblin Gang Hog Rider
Poison
Spear Goblins Bats Goblin Gang
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Goblins Spear Goblins Bats Zap Goblin Gang Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Goblins Spear Goblins

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Zap
Ice Spirit
Zap Hog Rider Goblins Spear Goblins Bats
Goblins
Hog Rider Ice Spirit Zap
Spear Goblins
Hog Rider Ice Spirit Zap Goblin Gang
Bats
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Hog Rider Fire Spirit Goblins Spear Goblins Bats
Goblin Gang
Hog Rider Spear Goblins
Hog Rider
Fire Spirit Ice Spirit Goblins Spear Goblins Bats Zap Goblin Gang

Defense Synergies 2 12

Fire Spirit
Ice Spirit Spear Goblins Zap
Ice Spirit
Zap Goblin Gang Fire Spirit Goblins Spear Goblins Bats
Goblins
Ice Spirit Zap
Spear Goblins
Fire Spirit Ice Spirit Bats Zap Goblin Gang
Bats
Ice Spirit Spear Goblins Zap
Zap
Ice Spirit Fire Spirit Goblins Spear Goblins Bats Goblin Gang
Goblin Gang
Ice Spirit Spear Goblins Zap
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap
Ice Spirit Goblins Bats Zap Goblin Gang
Goblin Gang Fire Spirit Goblins Bats
Goblins Bats Goblin Gang
Goblin Gang Fire Spirit Goblins Spear Goblins Bats Zap
Bats Fire Spirit Ice Spirit Spear Goblins Zap Goblin Gang
Zap
Goblins Goblin Gang
Goblin Gang Fire Spirit Ice Spirit Goblins Spear Goblins
Goblins Bats Goblin Gang Spear Goblins Zap
Spear Goblins Bats Zap Goblin Gang
Fire Spirit Ice Spirit Bats Zap Goblin Gang
Fire Spirit Ice Spirit Goblins Bats Zap Goblin Gang
Goblin Gang
Ice Spirit Zap Goblin Gang
Goblins Bats Goblin Gang
Fire Spirit Ice Spirit Goblins Spear Goblins Bats Zap Goblin Gang
Zap Fire Spirit Ice Spirit Spear Goblins Bats
Goblin Gang Fire Spirit Goblins Spear Goblins Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins Zap
Zap Goblin Gang
Goblin Gang Ice Spirit Goblins Spear Goblins Bats Zap
Goblin Gang Bats Zap
Goblin Gang
Fire Spirit Ice Spirit Bats Zap Goblin Gang
Goblin Gang Goblins Spear Goblins Bats
Zap Ice Spirit Goblins Spear Goblins Bats
Goblin Gang
Bats
Zap
Goblin Gang
Goblin Gang Ice Spirit Goblins Spear Goblins Bats Zap
Bats Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap
Fire Spirit Ice Spirit Spear Goblins Bats Zap
Fire Spirit
Fire Spirit Ice Spirit Zap
Zap
Fire Spirit Goblins Bats Goblin Gang
Zap
Fire Spirit Zap
Fire Spirit
Zap
Spear Goblins Zap
Bats
Fire Spirit Zap
Fire Spirit Zap
Zap
Zap Fire Spirit Ice Spirit
Zap
Zap
Zap
Fire Spirit Bats Zap
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Zap Fire Spirit Ice Spirit Spear Goblins Bats Goblin Gang
Fire Spirit Zap
Goblin Gang
Zap
Zap
Zap Ice Spirit Bats Goblin Gang
Bats Zap
Zap

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