My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals Bandit Magic Archer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Knight Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Fire Spirit Archers Hog Rider
Zap
Fire Spirit Archers Inferno Tower
Barbarian Barrel
Fire Spirit Ice Spirit Archers Knight Inferno Tower Royal Ghost
The Log
Fire Spirit Ice Spirit Archers Hog Rider
Earthquake
Archers Hog Rider Inferno Tower
Arrows
Fire Spirit Ice Spirit Archers
Royal Delivery
Fire Spirit Ice Spirit Archers Knight Hog Rider Royal Ghost
Fireball
Archers Hog Rider Inferno Tower
Poison
Archers Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Fireball Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Knight Inferno Tower Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Archers Knight Royal Ghost Fireball Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Ice Spirit Archers Knight

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Knight
Ice Spirit
Knight Hog Rider Archers Royal Ghost
Archers
Knight Ice Spirit Hog Rider Royal Ghost
Knight
Ice Spirit Archers Hog Rider Fire Spirit Fireball
Fireball
Hog Rider Knight
Hog Rider
Fire Spirit Ice Spirit Knight Fireball Archers
Inferno Tower
Royal Ghost
Ice Spirit Archers

Defense Synergies 4 10

Fire Spirit
Knight Ice Spirit Inferno Tower
Ice Spirit
Inferno Tower Fire Spirit Archers Knight Fireball Royal Ghost
Archers
Knight Ice Spirit Inferno Tower
Knight
Fire Spirit Archers Inferno Tower Ice Spirit Fireball
Fireball
Ice Spirit Knight Inferno Tower
Hog Rider
Inferno Tower
Ice Spirit Knight Fire Spirit Archers Fireball Royal Ghost
Royal Ghost
Ice Spirit Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower
Inferno Tower Ice Spirit Knight
Inferno Tower Fire Spirit Archers Knight
Inferno Tower Knight
Fireball
Fireball Fire Spirit Archers Royal Ghost
Inferno Tower Fire Spirit Ice Spirit Archers Fireball
Fireball Inferno Tower
Inferno Tower
Knight Fire Spirit Ice Spirit Archers Inferno Tower Royal Ghost
Archers Knight Fireball Royal Ghost
Inferno Tower Archers Fireball
Inferno Tower Fire Spirit Ice Spirit Knight Fireball
Fire Spirit Fireball Ice Spirit Royal Ghost
Inferno Tower Knight
Inferno Tower Ice Spirit Fireball
Knight Fireball Inferno Tower
Fire Spirit Ice Spirit Fireball Archers Knight Royal Ghost
Fire Spirit Ice Spirit Archers Knight Fireball Royal Ghost
Inferno Tower
Royal Ghost Fire Spirit Archers Knight Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Inferno Tower Royal Ghost
Fireball Archers Knight Royal Ghost
Ice Spirit Knight Inferno Tower
Knight Fireball Inferno Tower
Inferno Tower Knight
Fire Spirit Fireball Ice Spirit Archers
Archers Knight Fireball Inferno Tower
Inferno Tower Knight
Ice Spirit Knight Fireball Inferno Tower
Inferno Tower
Knight Inferno Tower
Fireball
Knight Fireball Inferno Tower
Archers Fireball
Inferno Tower Ice Spirit Archers Knight Fireball
Archers Fireball Inferno Tower Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Royal Ghost
Fireball Royal Ghost
Fireball
Knight Fireball
Fireball Fire Spirit
Fireball Fire Spirit Ice Spirit
Fire Spirit Archers
Fireball Fire Spirit Ice Spirit
Fireball
Fire Spirit Fireball
Knight Fireball
Fireball Fire Spirit Archers
Fire Spirit Knight Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fire Spirit Archers Fireball
Fire Spirit Fireball
Fireball
Fireball
Fireball
Fire Spirit Ice Spirit Fireball
Fireball Royal Ghost
Fireball
Fireball
Fire Spirit Archers Fireball
Ice Spirit Fireball
Fireball
Fireball
Ice Spirit Fireball
Fireball
Fire Spirit Ice Spirit Archers Fireball
Fireball Fire Spirit Archers
Fireball
Fireball Knight
Fireball
Fireball
Ice Spirit Fireball
Fireball
Fireball Royal Ghost

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