My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions
Giant Snowball
Skeletons Fire Spirit Minions Barbarians
Zap
Skeletons Fire Spirit Minions X-Bow
Barbarian Barrel
Skeletons Fire Spirit Tesla Barbarians X-Bow
The Log
Skeletons Fire Spirit Barbarians X-Bow
Earthquake
Skeletons Tesla Barbarians X-Bow
Arrows
Skeletons Fire Spirit Minions
Royal Delivery
Skeletons Fire Spirit Minions Barbarians
Fireball
Minions Tesla Barbarians X-Bow
Poison
Minions Barbarians X-Bow
Lightning
Tesla Ice Golem X-Bow
Rocket
Barbarians X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Golem The Log Minions Tesla Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Golem The Log

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem X-Bow
Minions
Ice Golem
Tesla
Barbarians
Ice Golem
X-Bow Fire Spirit Minions
X-Bow
Ice Golem The Log Fire Spirit
The Log
X-Bow

Defense Synergies 8 10

Skeletons
Tesla X-Bow Fire Spirit Minions Ice Golem The Log
Fire Spirit
Skeletons Ice Golem The Log
Minions
Ice Golem Skeletons Tesla X-Bow The Log
Tesla
Skeletons Ice Golem X-Bow The Log Minions
Barbarians
Ice Golem
Minions Tesla X-Bow Skeletons Fire Spirit The Log
X-Bow
Skeletons Tesla Ice Golem The Log Minions
The Log
Tesla X-Bow Skeletons Fire Spirit Minions Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Ice Golem X-Bow The Log
Barbarians Skeletons Minions Tesla X-Bow The Log
Tesla Barbarians Skeletons Fire Spirit Minions
Tesla Barbarians Skeletons Minions
Barbarians X-Bow The Log
The Log Skeletons Fire Spirit Minions Tesla X-Bow
Minions Tesla Fire Spirit X-Bow
Tesla Barbarians Ice Golem X-Bow The Log
Tesla Barbarians Skeletons Minions X-Bow
Skeletons Fire Spirit Tesla Barbarians Ice Golem
Minions Barbarians Skeletons Tesla Ice Golem X-Bow The Log
Minions Tesla
Tesla Barbarians Skeletons Fire Spirit Minions X-Bow The Log
Fire Spirit Minions Tesla Barbarians X-Bow The Log
Barbarians Tesla X-Bow
Barbarians Tesla X-Bow The Log
Tesla Barbarians Skeletons Minions X-Bow
Fire Spirit Tesla Minions Barbarians X-Bow The Log
The Log Fire Spirit Minions Tesla Barbarians Ice Golem
Barbarians Tesla
Fire Spirit Minions Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Tesla Ice Golem X-Bow
Tesla Ice Golem X-Bow The Log
Barbarians Skeletons Minions Ice Golem The Log
Tesla Barbarians Ice Golem X-Bow The Log
Barbarians Skeletons Tesla
Fire Spirit Skeletons Minions Tesla Ice Golem
Skeletons Minions Tesla Barbarians Ice Golem
Tesla Barbarians
Skeletons Minions Barbarians Ice Golem X-Bow The Log
Skeletons Tesla Barbarians
Minions Tesla Barbarians
Barbarians The Log
Barbarians Skeletons Tesla Ice Golem
Tesla Barbarians
Tesla Barbarians Skeletons Minions Ice Golem X-Bow The Log
Minions Tesla Barbarians Ice Golem The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Barbarians Ice Golem The Log
Fire Spirit The Log
Fire Spirit Minions Ice Golem
Fire Spirit The Log
X-Bow The Log Fire Spirit Ice Golem
The Log X-Bow
Fire Spirit Minions X-Bow
X-Bow The Log
Fire Spirit
Fire Spirit Ice Golem The Log
Minions X-Bow
Ice Golem X-Bow The Log
X-Bow The Log
X-Bow The Log
Minions
Fire Spirit X-Bow The Log
Fire Spirit X-Bow The Log
Minions X-Bow The Log
X-Bow The Log
Barbarians X-Bow The Log
Ice Golem The Log Fire Spirit
X-Bow The Log
X-Bow The Log
X-Bow The Log
Fire Spirit Ice Golem X-Bow
Minions
X-Bow The Log
The Log
Fire Spirit Minions Barbarians X-Bow
Fire Spirit
The Log
The Log Ice Golem
Minions The Log
X-Bow The Log

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