My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Hog Rider
Giant Snowball
Fire Spirit Cannon Hog Rider Witch
Zap
Fire Spirit Cannon Royal Giant Witch
Barbarian Barrel
Fire Spirit Cannon Elite Barbarians Wizard Witch
The Log
Fire Spirit Cannon Royal Giant Elite Barbarians Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Elite Barbarians Hog Rider Wizard Witch
Fireball
Cannon Elite Barbarians Hog Rider Wizard Witch
Poison
Cannon Wizard Witch
Lightning
Cannon Elite Barbarians Wizard Witch
Rocket
Elite Barbarians Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Cannon Fireball Hog Rider Wizard Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Cannon Fireball Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Hog Rider Elite Barbarians
Cannon
Royal Giant
Fire Spirit Fireball Elite Barbarians Hog Rider Wizard Witch
Elite Barbarians
Fire Spirit Royal Giant Fireball Hog Rider Wizard
Fireball
Royal Giant Hog Rider Elite Barbarians
Hog Rider
Fire Spirit Fireball Royal Giant Elite Barbarians Wizard Witch
Wizard
Royal Giant Elite Barbarians Hog Rider
Witch
Royal Giant Hog Rider

Defense Synergies 0 4

Fire Spirit
Cannon
Fireball Wizard Witch
Royal Giant
Elite Barbarians
Wizard
Fireball
Cannon
Hog Rider
Wizard
Cannon Elite Barbarians
Witch
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Wizard
Elite Barbarians Cannon Witch
Cannon Witch Fire Spirit Elite Barbarians
Cannon Elite Barbarians Witch
Elite Barbarians Fireball
Fireball Fire Spirit Cannon
Fire Spirit Cannon Fireball Wizard Witch
Cannon Fireball
Cannon Witch Elite Barbarians
Elite Barbarians Fire Spirit Cannon
Witch Cannon Fireball Wizard
Fireball Wizard Witch
Cannon Fire Spirit Elite Barbarians Fireball Wizard Witch
Fire Spirit Fireball Wizard Cannon Witch
Elite Barbarians Cannon
Cannon Elite Barbarians Fireball
Wizard Cannon Elite Barbarians Fireball Witch
Fire Spirit Cannon Fireball Elite Barbarians Wizard Witch
Wizard Witch Fire Spirit Cannon Fireball
Cannon Elite Barbarians
Wizard Fire Spirit Cannon Elite Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Fireball Witch
Fireball Elite Barbarians Wizard
Elite Barbarians Witch
Elite Barbarians Fireball
Cannon Elite Barbarians Witch
Fire Spirit Fireball Wizard Witch
Elite Barbarians Fireball Witch
Elite Barbarians
Elite Barbarians Fireball Witch
Witch Cannon
Elite Barbarians Witch
Elite Barbarians Fireball
Elite Barbarians Cannon Fireball Wizard Witch
Wizard Cannon Fireball Witch
Elite Barbarians Witch Fireball
Cannon Elite Barbarians Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball Wizard Fire Spirit
Fireball Wizard Fire Spirit Witch
Fire Spirit Wizard Witch
Fireball Fire Spirit Wizard
Fireball Wizard
Fire Spirit Elite Barbarians Fireball
Fireball Wizard
Fireball Fire Spirit Wizard
Fire Spirit Elite Barbarians Fireball
Fireball
Elite Barbarians Fireball
Fireball Wizard Witch
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard
Fire Spirit Fireball Wizard Witch
Fireball
Fireball Wizard
Fireball
Fire Spirit Fireball Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Elite Barbarians Fire Spirit Fireball Wizard Witch
Fireball Wizard Witch
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fire Spirit Fireball Witch
Fireball Fire Spirit Wizard Witch
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Elite Barbarians
Elite Barbarians Fireball Witch
Fireball Witch
Fireball Witch

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