My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Goblins Archers Witch Lumberjack
Zap
Goblins Archers Witch
Barbarian Barrel
Goblins Archers Tesla Witch Lumberjack
The Log
Goblins Archers Witch Lumberjack
Earthquake
Archers Tesla Witch
Arrows
Goblins Archers Witch
Royal Delivery
Goblins Archers Witch Lumberjack
Fireball
Archers Tesla Witch Lumberjack
Poison
Archers Witch
Lightning
Tesla Witch Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Archers Tesla Poison Lumberjack Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Zap Archers Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Archers Giant
Zap
Giant Goblins Archers Poison Witch Lumberjack
Archers
Goblins Zap Giant Lumberjack
Tesla
Giant
Zap Poison Goblins Archers Witch Lumberjack
Poison
Giant Zap
Witch
Zap Giant Lumberjack
Lumberjack
Zap Archers Giant Witch

Defense Synergies 0 14

Goblins
Zap Archers Tesla Poison
Zap
Goblins Archers Tesla Poison Witch Lumberjack
Archers
Goblins Zap Tesla Witch Lumberjack
Tesla
Goblins Zap Archers Poison
Giant
Poison
Goblins Zap Tesla
Witch
Zap Archers Lumberjack
Lumberjack
Zap Archers Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Lumberjack Goblins Zap Tesla Witch
Tesla Witch Lumberjack Goblins Archers
Tesla Witch Lumberjack Goblins
Poison Lumberjack
Goblins Zap Archers Tesla Lumberjack
Tesla Zap Archers Poison Witch
Zap Tesla Poison
Tesla Witch Goblins Lumberjack
Goblins Archers Tesla Lumberjack
Goblins Archers Poison Witch Zap Tesla Lumberjack
Tesla Zap Archers Poison Witch
Tesla Lumberjack Zap Witch
Goblins Zap Tesla Poison Witch Lumberjack
Tesla Lumberjack
Zap Tesla Lumberjack
Tesla Goblins Poison Witch Lumberjack
Tesla Goblins Zap Archers Witch Lumberjack
Zap Poison Witch Archers Tesla Lumberjack
Tesla Lumberjack
Goblins Archers Tesla Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Zap Archers Tesla Witch
Poison Zap Archers Tesla Lumberjack
Lumberjack Goblins Zap Witch
Lumberjack Zap Tesla
Tesla Witch Lumberjack
Poison Zap Archers Tesla Witch
Goblins Archers Tesla Witch Lumberjack
Tesla Lumberjack
Zap Goblins Poison Witch
Witch Tesla
Tesla Witch Lumberjack
Zap Poison
Tesla Witch Lumberjack
Archers Tesla Witch
Tesla Witch Goblins Zap Archers Poison Lumberjack
Poison Zap Archers Tesla Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Zap Witch
Archers Poison Witch
Poison Zap
Poison Zap
Goblins Poison Lumberjack
Poison Zap
Poison Zap Archers
Poison
Poison
Zap Poison
Zap Poison Witch
Poison
Poison
Zap Archers Poison
Zap Poison Witch
Poison
Poison
Zap Poison
Zap Poison Witch
Witch
Poison Zap Witch
Zap Poison Witch
Poison Zap
Poison Zap Archers Witch
Zap Poison Witch
Poison Zap
Zap Poison
Poison
Zap Archers Witch
Poison Zap Archers Witch
Poison Lumberjack
Zap Poison
Zap Poison
Zap Poison Witch
Zap Poison Witch
Poison Zap Witch

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