My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians
Giant Snowball
Fire Spirit Archers Witch
Zap
Fire Spirit Archers Witch
Barbarian Barrel
Fire Spirit Archers Elite Barbarians Witch
The Log
Fire Spirit Archers Elite Barbarians Witch
Earthquake
Archers Witch
Arrows
Fire Spirit Archers Witch
Royal Delivery
Fire Spirit Archers Elite Barbarians Witch P.E.K.K.A
Fireball
Archers Elite Barbarians Witch
Poison
Archers Witch
Lightning
Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rage Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Rage Archers Tornado Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap Rage Archers

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Elite Barbarians
Zap
Elite Barbarians Tornado P.E.K.K.A Fire Spirit Archers Witch
Archers
Zap Elite Barbarians P.E.K.K.A
Elite Barbarians
Zap Rage Fire Spirit Archers
Rage
Elite Barbarians Witch
Tornado
Zap P.E.K.K.A Witch
Witch
Rage Zap Tornado P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Tornado Archers Witch

Defense Synergies 1 12

Fire Spirit
Zap Tornado P.E.K.K.A
Zap
Fire Spirit Archers Elite Barbarians Tornado Witch P.E.K.K.A
Archers
Zap Tornado Witch P.E.K.K.A
Elite Barbarians
Zap
Rage
Tornado
P.E.K.K.A Fire Spirit Zap Archers Witch
Witch
Zap Archers Tornado
P.E.K.K.A
Tornado Fire Spirit Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians P.E.K.K.A Zap Witch
Tornado Witch P.E.K.K.A Fire Spirit Archers Elite Barbarians
Elite Barbarians Witch P.E.K.K.A
Elite Barbarians Tornado P.E.K.K.A
Tornado Fire Spirit Zap Archers
Tornado Fire Spirit Zap Archers Witch
Zap P.E.K.K.A
Witch P.E.K.K.A Elite Barbarians Tornado
Elite Barbarians Tornado Fire Spirit Archers
Archers Witch Zap Tornado
Zap Archers Tornado Witch
P.E.K.K.A Fire Spirit Zap Elite Barbarians Witch
Fire Spirit Zap Tornado Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A
Tornado Zap Elite Barbarians P.E.K.K.A
Elite Barbarians Tornado Witch P.E.K.K.A
Fire Spirit Zap Archers Elite Barbarians Tornado Witch
Zap Tornado Witch Fire Spirit Archers
P.E.K.K.A Elite Barbarians Tornado
Fire Spirit Archers Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians Witch P.E.K.K.A
Zap Archers Elite Barbarians
P.E.K.K.A Zap Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Tornado
P.E.K.K.A Elite Barbarians Witch
Fire Spirit Zap Archers Tornado Witch
P.E.K.K.A Archers Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Tornado Witch
Witch P.E.K.K.A
P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians Tornado
Elite Barbarians P.E.K.K.A Witch
Archers Witch
Elite Barbarians Witch Zap Archers Tornado P.E.K.K.A
Zap Archers Elite Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Tornado
Fire Spirit Zap
Fire Spirit Zap Tornado Witch
Fire Spirit Archers Tornado Witch
Fire Spirit Zap Tornado
Zap Tornado
Fire Spirit Elite Barbarians Tornado
Zap Tornado
Fire Spirit Zap Archers Tornado
Fire Spirit Elite Barbarians
Zap Elite Barbarians
Zap Witch
Tornado
Fire Spirit Zap Archers
Fire Spirit Zap Tornado Witch
Tornado
Tornado
Zap
Zap Tornado Fire Spirit Witch
Witch
Zap Tornado Witch
Zap Tornado Witch
Zap Tornado
Elite Barbarians Fire Spirit Zap Archers Tornado Witch
Zap Witch
Elite Barbarians
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Archers Witch
Fire Spirit Zap Archers Tornado Witch
Zap
Zap Tornado
Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Tornado Witch
Zap Tornado Witch
Zap Tornado Witch

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