My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Goblin Gang
Zap
Goblin Gang Royal Giant Inferno Tower
Barbarian Barrel
Goblin Gang Elite Barbarians Inferno Tower Wizard
The Log
Goblin Gang Royal Giant Elite Barbarians
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Wizard
Fireball
Goblin Gang Elite Barbarians Inferno Tower Wizard
Poison
Goblin Gang Inferno Tower Wizard
Lightning
Elite Barbarians Inferno Tower Wizard
Rocket
Elite Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Fireball Inferno Tower Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Tornado Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant
Royal Giant
Fireball Goblin Gang Elite Barbarians Wizard Tornado The Log
Elite Barbarians
Royal Giant Fireball Wizard The Log
Fireball
Royal Giant Tornado Elite Barbarians The Log
Inferno Tower
Wizard
Tornado Royal Giant Elite Barbarians
Tornado
Fireball Wizard Royal Giant The Log
The Log
Royal Giant Elite Barbarians Fireball Tornado

Defense Synergies 5 7

Goblin Gang
Inferno Tower The Log
Royal Giant
Elite Barbarians
Wizard The Log
Fireball
Tornado The Log Inferno Tower
Inferno Tower
Goblin Gang The Log Fireball Tornado
Wizard
Tornado Elite Barbarians The Log
Tornado
Fireball Wizard Inferno Tower The Log
The Log
Fireball Inferno Tower Goblin Gang Elite Barbarians Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard The Log
Elite Barbarians Inferno Tower Goblin Gang The Log
Goblin Gang Inferno Tower Tornado Elite Barbarians
Elite Barbarians Inferno Tower Goblin Gang
Elite Barbarians Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log
Inferno Tower Tornado Goblin Gang Fireball Wizard
Fireball Inferno Tower The Log
Inferno Tower Goblin Gang Elite Barbarians Tornado
Goblin Gang Elite Barbarians Tornado Inferno Tower
Goblin Gang Fireball Wizard Tornado The Log
Inferno Tower Goblin Gang Fireball Wizard Tornado
Inferno Tower Goblin Gang Elite Barbarians Fireball Wizard The Log
Fireball Wizard Goblin Gang Tornado The Log
Elite Barbarians Inferno Tower Goblin Gang
Inferno Tower Tornado Goblin Gang Elite Barbarians Fireball The Log
Wizard Goblin Gang Elite Barbarians Fireball Inferno Tower Tornado
Fireball Goblin Gang Elite Barbarians Wizard Tornado The Log
Wizard Tornado The Log Fireball
Elite Barbarians Inferno Tower Tornado
Goblin Gang Wizard Elite Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians Fireball Inferno Tower
Fireball Goblin Gang Elite Barbarians Wizard The Log
Goblin Gang Elite Barbarians Inferno Tower The Log
Goblin Gang Elite Barbarians Fireball Inferno Tower Tornado The Log
Inferno Tower Goblin Gang Elite Barbarians
Fireball Wizard Goblin Gang Tornado
Goblin Gang Elite Barbarians Fireball Inferno Tower
Inferno Tower Elite Barbarians
Elite Barbarians Fireball Inferno Tower Tornado The Log
Inferno Tower Goblin Gang
Elite Barbarians Inferno Tower
Elite Barbarians Fireball Tornado The Log
Elite Barbarians Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball
Goblin Gang Elite Barbarians Inferno Tower Fireball Tornado The Log
Elite Barbarians Fireball Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Tornado The Log
Fireball The Log
Fireball The Log
Fireball Wizard The Log
Fireball Wizard Tornado
Wizard Tornado The Log
Fireball The Log Wizard Tornado
Fireball The Log Wizard Tornado
Goblin Gang Elite Barbarians Fireball Tornado
Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Elite Barbarians Fireball The Log
Fireball
Elite Barbarians Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Fireball The Log
Tornado The Log Fireball Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Elite Barbarians Fireball Wizard Tornado
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Goblin Gang Wizard
The Log Fireball Wizard
Fireball Tornado
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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