My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Elite Barbarians
Giant Snowball
Fire Spirit Archers
Zap
Fire Spirit Archers Royal Giant
Barbarian Barrel
Fire Spirit Archers Knight Tesla Elite Barbarians
The Log
Fire Spirit Archers Royal Giant Elite Barbarians
Earthquake
Archers Tesla
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Knight Elite Barbarians
Fireball
Archers Tesla Elite Barbarians
Poison
Archers
Lightning
Knight Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Tesla Fireball Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap Knight Elite Barbarians
Zap
Elite Barbarians Fireball Fire Spirit Archers Knight Royal Giant
Archers
Knight Zap Royal Giant Elite Barbarians
Knight
Archers Fire Spirit Zap Elite Barbarians Fireball
Tesla
Royal Giant
Fire Spirit Fireball Zap Archers Elite Barbarians
Elite Barbarians
Zap Fire Spirit Archers Knight Royal Giant Fireball
Fireball
Zap Royal Giant Knight Elite Barbarians

Defense Synergies 4 8

Fire Spirit
Knight Zap
Zap
Fireball Fire Spirit Archers Knight Tesla Elite Barbarians
Archers
Knight Zap Tesla
Knight
Fire Spirit Archers Tesla Zap Fireball
Tesla
Knight Zap Archers Fireball
Royal Giant
Elite Barbarians
Zap
Fireball
Zap Knight Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball
Elite Barbarians Zap Knight Tesla
Tesla Fire Spirit Archers Knight Elite Barbarians
Tesla Elite Barbarians Knight
Elite Barbarians Fireball
Fireball Fire Spirit Zap Archers Tesla
Tesla Fire Spirit Zap Archers Fireball
Zap Tesla Fireball
Tesla Elite Barbarians
Knight Elite Barbarians Fire Spirit Archers Tesla
Archers Zap Knight Tesla Fireball
Tesla Zap Archers Fireball
Tesla Fire Spirit Zap Knight Elite Barbarians Fireball
Fire Spirit Fireball Zap Tesla
Elite Barbarians Knight Tesla
Zap Tesla Elite Barbarians Fireball
Tesla Knight Elite Barbarians Fireball
Fire Spirit Tesla Fireball Zap Archers Knight Elite Barbarians
Zap Fire Spirit Archers Knight Tesla Fireball
Tesla Elite Barbarians
Fire Spirit Archers Knight Tesla Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Elite Barbarians Fireball
Fireball Zap Archers Knight Tesla Elite Barbarians
Zap Knight Elite Barbarians
Zap Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Fire Spirit Fireball Zap Archers Tesla
Archers Knight Tesla Elite Barbarians Fireball
Knight Tesla Elite Barbarians
Zap Knight Elite Barbarians Fireball
Tesla
Knight Tesla Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Tesla Fireball
Archers Tesla Fireball
Tesla Elite Barbarians Zap Archers Knight Fireball
Zap Archers Tesla Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Zap
Fireball
Knight Fireball
Fireball Fire Spirit Zap
Fireball Fire Spirit Zap
Fire Spirit Archers
Fireball Fire Spirit Zap
Fireball Zap
Fire Spirit Elite Barbarians Fireball
Zap Knight Fireball
Fireball Fire Spirit Zap Archers
Fire Spirit Knight Elite Barbarians Fireball
Fireball
Zap Elite Barbarians Fireball
Zap Fireball
Fireball
Fireball
Fire Spirit Zap Archers Fireball
Fire Spirit Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fire Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Elite Barbarians Fire Spirit Zap Archers Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Elite Barbarians
Zap Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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