My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions
Zap
Archers Minions
Barbarian Barrel
Ice Spirit Archers
The Log
Ice Spirit Archers Mini P.E.K.K.A
Earthquake
Archers
Arrows
Ice Spirit Archers Minions
Royal Delivery
Ice Spirit Archers Minions Mini P.E.K.K.A P.E.K.K.A
Fireball
Archers Minions
Poison
Archers Minions
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Rage Archers Minions Fireball Mini P.E.K.K.A P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Rage Archers

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions P.E.K.K.A Archers Mini P.E.K.K.A
Zap
Ice Spirit Fireball P.E.K.K.A Archers Minions Mini P.E.K.K.A
Archers
Ice Spirit Zap Mini P.E.K.K.A P.E.K.K.A
Minions
Ice Spirit Rage Zap Mini P.E.K.K.A P.E.K.K.A
Fireball
Zap
Mini P.E.K.K.A
Ice Spirit Zap Archers Minions Rage
Rage
Minions Mini P.E.K.K.A
P.E.K.K.A
Ice Spirit Zap Archers Minions

Defense Synergies 4 12

Ice Spirit
Zap Mini P.E.K.K.A Archers Minions Fireball P.E.K.K.A
Zap
Ice Spirit Fireball Mini P.E.K.K.A Archers Minions P.E.K.K.A
Archers
Ice Spirit Zap Minions Mini P.E.K.K.A P.E.K.K.A
Minions
Ice Spirit Zap Archers P.E.K.K.A
Fireball
Zap Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Zap Archers Fireball
Rage
P.E.K.K.A
Ice Spirit Zap Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Minions
Mini P.E.K.K.A P.E.K.K.A Archers Minions
Mini P.E.K.K.A P.E.K.K.A Minions
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Archers Minions
Minions Ice Spirit Zap Archers Fireball
Zap Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Ice Spirit Archers Mini P.E.K.K.A
Archers Minions Zap Fireball
Minions Zap Archers Fireball
Mini P.E.K.K.A P.E.K.K.A Ice Spirit Zap Minions Fireball
Fireball Ice Spirit Zap Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Minions Fireball Mini P.E.K.K.A P.E.K.K.A
Ice Spirit Fireball Zap Archers Minions
Zap Ice Spirit Archers Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Archers Minions Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Mini P.E.K.K.A
P.E.K.K.A Ice Spirit Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A
Fireball Ice Spirit Zap Archers Minions
Mini P.E.K.K.A P.E.K.K.A Archers Minions Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Ice Spirit Minions Fireball Mini P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Minions Mini P.E.K.K.A
P.E.K.K.A Zap Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball
Archers Fireball
Ice Spirit Zap Archers Minions Fireball Mini P.E.K.K.A P.E.K.K.A
Minions Zap Archers Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions
Archers
Fireball Ice Spirit Zap
Fireball Zap
Minions Fireball Mini P.E.K.K.A
Zap Fireball
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Minions Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Archers Minions Fireball
Fireball Zap Archers
Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Minions Fireball
Zap Fireball
Zap Fireball

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