My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Bandit Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner Bandit Night Witch
Giant Snowball
Bats Miner Night Witch
Zap
Bats Bandit Night Witch
Barbarian Barrel
Bandit Electro Wizard Night Witch
The Log
Bandit
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Miner Bandit Electro Wizard Night Witch
Fireball
Bandit Electro Wizard Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Bandit Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Miner Bandit Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Miner

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Bandit
Zap
Miner Electro Wizard Bats The Log Bandit Night Witch Mega Knight
The Log
Zap Miner Bandit Mega Knight
Miner
Bats Zap The Log Bandit Electro Wizard Mega Knight
Bandit
Bats Zap The Log Miner Electro Wizard Mega Knight
Electro Wizard
Zap Miner Bandit Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Bats Zap The Log Miner Bandit Electro Wizard Night Witch

Defense Synergies 2 20

Bats
Zap The Log Bandit Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats The Log Miner Bandit Night Witch
The Log
Bats Zap Miner Bandit Electro Wizard Night Witch Mega Knight
Miner
Zap The Log Mega Knight
Bandit
Bats Zap The Log Electro Wizard Mega Knight
Electro Wizard
Zap Bats The Log Bandit Night Witch Mega Knight
Night Witch
Zap The Log Electro Wizard Mega Knight
Mega Knight
Zap Bats The Log Miner Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard
Bats Zap The Log Bandit Electro Wizard Night Witch Mega Knight
Mega Knight Bats Bandit Electro Wizard Night Witch
Night Witch Bats Bandit Electro Wizard Mega Knight
The Log Mega Knight
The Log Bats Zap Bandit Electro Wizard Night Witch Mega Knight
Bats Electro Wizard Zap Night Witch
Zap The Log Bandit Electro Wizard Mega Knight
Night Witch
Miner Bandit Electro Wizard Night Witch Mega Knight
Bats Electro Wizard Zap The Log Bandit Night Witch Mega Knight
Bats Zap Electro Wizard Night Witch
Night Witch Mega Knight Bats Zap The Log Bandit Electro Wizard
Mega Knight Bats Zap The Log Electro Wizard Night Witch
Bandit Electro Wizard Mega Knight
Zap The Log Bandit Electro Wizard Mega Knight
Mega Knight Bats Electro Wizard Night Witch
Mega Knight Bats Zap The Log Bandit Electro Wizard Night Witch
Zap The Log Bats Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap The Log Miner Mega Knight
Bandit Mega Knight Bats Zap The Log Electro Wizard
Mega Knight Bats Zap The Log Bandit Electro Wizard Night Witch
Bandit Night Witch Mega Knight
Bats Zap Electro Wizard
Bats Bandit Electro Wizard Night Witch
Mega Knight
Zap Electro Wizard Mega Knight Bats The Log Bandit
Mega Knight Bats
Mega Knight Zap The Log Electro Wizard
Mega Knight Bandit Night Witch
Mega Knight
Electro Wizard Bats Zap The Log Night Witch
Bats Mega Knight Zap The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Bandit
Zap The Log Miner Bandit Electro Wizard
The Log Miner Bandit
The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Miner Zap Bandit
Bats Electro Wizard Night Witch
Miner Zap The Log Bandit Electro Wizard
Zap
The Log Miner Bandit
Bandit
Zap The Log
Zap The Log Bandit
The Log Bandit Mega Knight
Bats Night Witch
Zap The Log Bandit Electro Wizard Mega Knight
Zap The Log Miner Mega Knight
The Log Night Witch Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Miner Zap Bandit Electro Wizard
Zap The Log Miner Bandit Mega Knight
Miner Zap The Log Bandit
Bats Zap Electro Wizard Night Witch
Zap Electro Wizard Bats
Night Witch
Zap The Log Miner Bandit Night Witch Mega Knight
Zap Electro Wizard
Mega Knight
The Log
Zap Electro Wizard Bats Bandit Night Witch
Zap Electro Wizard
The Log
Miner Electro Wizard Mega Knight
The Log Zap
Zap
Mega Knight
Zap Bats The Log Electro Wizard
Bats Zap Electro Wizard
Zap The Log Miner Bandit Electro Wizard Mega Knight

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