My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Goblin Barrel
Giant Snowball
Bomber Bats Goblin Gang Goblin Barrel
Zap
Bomber Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Knight Goblin Gang Goblin Barrel Executioner Electro Wizard
The Log
Bomber Goblin Gang Goblin Barrel
Earthquake
Bomber Goblin Gang Goblin Barrel
Arrows
Bomber Bats Goblin Gang Goblin Barrel
Royal Delivery
Bomber Bats Knight Goblin Gang Goblin Barrel Executioner Electro Wizard
Fireball
Bomber Goblin Gang Goblin Barrel Executioner Electro Wizard
Poison
Bomber Bats Goblin Gang Executioner Electro Wizard
Lightning
Knight Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Goblin Gang Goblin Barrel Fireball Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Goblin Gang

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight
Bats
Knight Bomber Goblin Barrel
Knight
Bats Goblin Gang Goblin Barrel Executioner Bomber Fireball Electro Wizard
Goblin Gang
Knight Goblin Barrel
Fireball
Knight Electro Wizard
Goblin Barrel
Knight Goblin Gang Bats
Executioner
Knight
Electro Wizard
Knight Fireball

Defense Synergies 5 6

Bomber
Knight Bats Electro Wizard
Bats
Knight Bomber Electro Wizard
Knight
Bomber Bats Goblin Gang Executioner Electro Wizard Fireball
Goblin Gang
Knight Electro Wizard
Fireball
Knight Electro Wizard
Goblin Barrel
Executioner
Knight
Electro Wizard
Knight Bomber Bats Goblin Gang Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Fireball Executioner Electro Wizard
Bomber Bats Knight Goblin Gang Executioner Electro Wizard
Goblin Gang Bomber Bats Knight Executioner Electro Wizard
Bomber Bats Knight Goblin Gang Electro Wizard
Bomber Fireball
Goblin Gang Fireball Bomber Bats Executioner Electro Wizard
Bats Electro Wizard Goblin Gang Fireball Executioner
Fireball Electro Wizard
Goblin Gang
Knight Goblin Gang Bomber Electro Wizard
Bats Goblin Gang Executioner Electro Wizard Bomber Knight Fireball
Executioner Bats Goblin Gang Fireball Electro Wizard
Bomber Bats Knight Goblin Gang Fireball Electro Wizard
Bomber Fireball Executioner Bats Goblin Gang Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang Fireball Electro Wizard
Bomber Bats Knight Goblin Gang Fireball Executioner Electro Wizard
Fireball Bomber Bats Knight Goblin Gang Executioner Electro Wizard
Executioner Bomber Bats Knight Fireball Electro Wizard
Electro Wizard
Bomber Goblin Gang Bats Knight Fireball Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Bomber Knight Goblin Gang Executioner
Goblin Gang Bats Knight Electro Wizard
Goblin Gang Bats Knight Fireball Electro Wizard
Knight Goblin Gang Executioner
Fireball Executioner Bats Goblin Gang Electro Wizard
Goblin Gang Bats Knight Fireball Electro Wizard
Knight
Electro Wizard Bats Knight Fireball
Goblin Gang
Bats Knight
Fireball Electro Wizard
Knight Goblin Gang Fireball Executioner
Bomber Fireball Executioner
Goblin Gang Electro Wizard Bomber Bats Knight Fireball Executioner
Bats Executioner Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Executioner Electro Wizard
Fireball
Knight Fireball
Bomber Fireball Executioner
Fireball Executioner Bats
Bomber Executioner
Fireball Executioner
Fireball
Bats Goblin Gang Fireball Electro Wizard
Knight Fireball Electro Wizard
Fireball Executioner
Knight Fireball Executioner
Fireball
Fireball
Bomber Fireball Executioner
Fireball Executioner
Fireball
Bomber Bats
Bomber Fireball Executioner Electro Wizard
Bomber Fireball
Fireball
Fireball
Fireball
Bomber Fireball Executioner
Fireball Executioner Electro Wizard
Fireball
Fireball
Bats Fireball Executioner Electro Wizard
Electro Wizard Bats Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Bats Goblin Gang Fireball
Fireball Executioner Electro Wizard
Fireball
Fireball Knight Goblin Gang Executioner Electro Wizard
Bomber Fireball Executioner
Fireball
Executioner
Bats Goblin Gang Fireball Electro Wizard
Bats Fireball Executioner Electro Wizard
Fireball Executioner Electro Wizard

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