My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Minion Horde Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Lava Hound
Giant Snowball
Goblins Barbarians Minion Horde Goblin Barrel Witch Lava Hound
Zap
Goblins Minion Horde Goblin Barrel Witch Lava Hound
Barbarian Barrel
Goblins Barbarians Goblin Barrel Witch
The Log
Goblins Barbarians Goblin Barrel Witch
Earthquake
Barbarians Goblin Barrel Witch
Arrows
Goblins Minion Horde Goblin Barrel Witch Lava Hound
Royal Delivery
Goblins Barbarians Minion Horde Goblin Barrel Witch Lava Hound
Fireball
Barbarians Minion Horde Goblin Barrel Witch Lava Hound
Poison
Barbarians Minion Horde Witch Lava Hound
Lightning
Witch
Rocket
Barbarians Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Minion Horde Fireball Goblin Barrel Witch Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Goblin Barrel Fireball Barbarians Minion Horde Witch Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Goblin Barrel Fireball

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Fireball Lava Hound Goblin Barrel
Barbarians
Minion Horde
Lava Hound
Fireball
Arrows Lava Hound
Goblin Barrel
Arrows Lava Hound
Witch
Lava Hound
Lava Hound
Arrows Minion Horde Fireball Goblin Barrel Witch

Defense Synergies 0 4

Goblins
Minion Horde
Arrows
Barbarians Fireball
Barbarians
Arrows Minion Horde
Minion Horde
Goblins Barbarians
Fireball
Arrows
Goblin Barrel
Witch
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball
Barbarians Minion Horde Goblins Witch
Barbarians Minion Horde Witch Goblins
Barbarians Minion Horde Witch Goblins
Arrows Barbarians Fireball
Arrows Fireball Goblins
Minion Horde Arrows Fireball Witch
Arrows Barbarians Fireball
Barbarians Minion Horde Witch Goblins
Goblins Barbarians Minion Horde
Goblins Barbarians Minion Horde Witch Arrows Fireball
Arrows Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Witch
Fireball Goblins Arrows Barbarians Minion Horde Witch
Barbarians Minion Horde
Barbarians Minion Horde Fireball
Barbarians Minion Horde Goblins Arrows Fireball Witch
Arrows Fireball Goblins Barbarians Minion Horde Witch
Arrows Witch Barbarians Fireball
Barbarians
Goblins Arrows Barbarians Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Fireball Witch
Fireball Arrows
Barbarians Goblins Minion Horde Witch
Barbarians Minion Horde Fireball
Barbarians Minion Horde Witch
Arrows Fireball Minion Horde Witch
Goblins Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde
Minion Horde Goblins Barbarians Fireball Witch
Witch Barbarians Minion Horde
Barbarians Minion Horde Witch
Arrows Barbarians Fireball
Barbarians Minion Horde Fireball Witch
Barbarians Minion Horde Fireball Witch
Barbarians Witch Goblins Minion Horde Fireball
Arrows Barbarians Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball
Arrows Barbarians Fireball
Fireball Arrows Minion Horde
Arrows Fireball Minion Horde Witch
Arrows Minion Horde Witch
Arrows Fireball
Arrows Fireball
Goblins Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball
Arrows Minion Horde Fireball
Arrows Fireball
Arrows Minion Horde Fireball Witch
Arrows Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball Witch
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball Witch
Minion Horde Witch
Arrows Fireball Witch
Fireball Arrows Witch
Fireball Arrows
Arrows Minion Horde Fireball Witch
Minion Horde Fireball Witch
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Barbarians Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball Witch
Fireball Witch
Fireball Witch

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