My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Barbarian Hut Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mortar Flying Machine Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Inferno Dragon
Giant Snowball
Fire Spirit Flying Machine Goblin Hut Inferno Dragon
Zap
Fire Spirit Mortar Flying Machine Goblin Hut Dark Prince Inferno Dragon
Barbarian Barrel
Fire Spirit Mortar Goblin Hut Barbarian Hut Dark Prince
The Log
Fire Spirit Goblin Hut Barbarian Hut Dark Prince
Earthquake
Mortar Goblin Hut Barbarian Hut
Arrows
Fire Spirit Flying Machine Goblin Hut
Royal Delivery
Fire Spirit Flying Machine Goblin Hut Dark Prince Inferno Dragon
Fireball
Mortar Flying Machine Goblin Hut Barbarian Hut Inferno Dragon
Poison
Mortar Flying Machine Goblin Hut Barbarian Hut
Lightning
Mortar Goblin Hut Barbarian Hut Dark Prince Inferno Dragon
Rocket
Mortar Goblin Hut Barbarian Hut Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Mortar Fireball Flying Machine Dark Prince Inferno Dragon Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Mortar Fireball Flying Machine

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Barbarian Hut Dark Prince Inferno Dragon
Mortar
Fire Spirit Fireball Flying Machine Goblin Hut Barbarian Hut Dark Prince
Fireball
Mortar Dark Prince
Flying Machine
Mortar Goblin Hut Barbarian Hut Dark Prince
Goblin Hut
Mortar Flying Machine Barbarian Hut Dark Prince
Barbarian Hut
Fire Spirit Mortar Flying Machine Goblin Hut Dark Prince
Dark Prince
Fire Spirit Mortar Fireball Flying Machine Goblin Hut Barbarian Hut
Inferno Dragon
Fire Spirit

Defense Synergies 0 13

Fire Spirit
Mortar
Fireball Flying Machine Goblin Hut Inferno Dragon
Fireball
Mortar Goblin Hut Barbarian Hut Dark Prince
Flying Machine
Mortar Goblin Hut Barbarian Hut Dark Prince
Goblin Hut
Mortar Fireball Flying Machine Barbarian Hut Dark Prince
Barbarian Hut
Fireball Flying Machine Goblin Hut Inferno Dragon
Dark Prince
Fireball Flying Machine Goblin Hut
Inferno Dragon
Mortar Barbarian Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mortar Fireball Flying Machine Goblin Hut
Barbarian Hut Inferno Dragon Mortar Flying Machine Goblin Hut Dark Prince
Mortar Goblin Hut Barbarian Hut Fire Spirit Dark Prince Inferno Dragon
Goblin Hut Barbarian Hut Inferno Dragon Mortar Dark Prince
Fireball Dark Prince
Fireball Fire Spirit Flying Machine Dark Prince
Inferno Dragon Fire Spirit Mortar Fireball Flying Machine Goblin Hut Barbarian Hut
Barbarian Hut Fireball Flying Machine
Barbarian Hut Inferno Dragon Mortar Goblin Hut
Fire Spirit Dark Prince
Fireball Flying Machine Goblin Hut Dark Prince
Inferno Dragon Fireball Flying Machine Goblin Hut Barbarian Hut
Mortar Goblin Hut Barbarian Hut Fire Spirit Fireball Flying Machine Dark Prince
Fire Spirit Fireball Barbarian Hut Mortar Goblin Hut Dark Prince
Barbarian Hut Inferno Dragon Mortar Goblin Hut
Barbarian Hut Mortar Fireball Goblin Hut Inferno Dragon
Barbarian Hut Mortar Fireball Goblin Hut Dark Prince
Fire Spirit Mortar Fireball Flying Machine Goblin Hut Barbarian Hut Dark Prince
Mortar Fire Spirit Fireball Flying Machine Goblin Hut Barbarian Hut Dark Prince Inferno Dragon
Barbarian Hut Mortar Goblin Hut Inferno Dragon
Dark Prince Fire Spirit Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Fireball Goblin Hut Dark Prince
Fireball Mortar Flying Machine Inferno Dragon
Goblin Hut Barbarian Hut Dark Prince
Dark Prince Fireball Barbarian Hut
Barbarian Hut Goblin Hut Dark Prince Inferno Dragon
Fire Spirit Fireball Flying Machine Goblin Hut
Dark Prince Fireball Flying Machine Goblin Hut Barbarian Hut
Barbarian Hut Dark Prince Inferno Dragon
Mortar Fireball Flying Machine Goblin Hut Barbarian Hut Dark Prince Inferno Dragon
Goblin Hut Barbarian Hut Inferno Dragon
Inferno Dragon Flying Machine Goblin Hut Dark Prince
Fireball Dark Prince
Dark Prince Fireball Barbarian Hut
Fireball Flying Machine Barbarian Hut
Goblin Hut Mortar Fireball Flying Machine Barbarian Hut Dark Prince Inferno Dragon
Fireball Flying Machine Goblin Hut Barbarian Hut Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Flying Machine Barbarian Hut
Mortar Fireball Flying Machine
Fireball Flying Machine Goblin Hut Barbarian Hut
Fireball Flying Machine Barbarian Hut Dark Prince
Fireball Fire Spirit Mortar Dark Prince
Fireball Fire Spirit Flying Machine
Fire Spirit Mortar Flying Machine
Fireball Fire Spirit Flying Machine Barbarian Hut
Fireball Mortar Flying Machine
Fire Spirit Fireball
Mortar Fireball Flying Machine Dark Prince
Fireball Fire Spirit Flying Machine
Flying Machine Fire Spirit Mortar Fireball Goblin Hut Barbarian Hut
Mortar Fireball Flying Machine
Mortar Fireball Flying Machine Goblin Hut Barbarian Hut
Mortar Fireball Flying Machine Goblin Hut Barbarian Hut
Mortar Fireball Flying Machine Goblin Hut Barbarian Hut
Mortar Fireball
Fire Spirit Mortar Fireball Flying Machine Dark Prince
Fire Spirit Mortar Fireball Flying Machine
Fireball
Fireball
Mortar Fireball Flying Machine Barbarian Hut
Fire Spirit Mortar Fireball Dark Prince
Inferno Dragon
Mortar Fireball Flying Machine
Fireball Mortar Flying Machine
Fireball Mortar
Fire Spirit Fireball Flying Machine
Fireball Flying Machine Goblin Hut
Fireball
Mortar Fireball
Fireball
Fireball
Fire Spirit Fireball Flying Machine Goblin Hut Barbarian Hut Dark Prince
Fireball Fire Spirit Flying Machine
Fireball
Fireball Flying Machine Dark Prince
Mortar Fireball Flying Machine
Fireball
Flying Machine Dark Prince
Fireball Flying Machine
Fireball Flying Machine
Mortar Fireball Flying Machine Dark Prince

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