My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Giant Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Prince
Giant Snowball
Bats Mega Minion Witch
Zap
Bats Witch Prince
Barbarian Barrel
Witch Royal Ghost
The Log
Witch Prince
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Mega Minion Witch Prince Royal Ghost
Fireball
Mega Minion Witch
Poison
Bats Mega Minion Witch
Lightning
Mega Minion Witch Prince
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Poison Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Royal Ghost Poison Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Royal Ghost

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Mega Minion Prince
Zap
Mega Minion Giant Prince Bats Poison Witch Royal Ghost
Mega Minion
Zap Giant Bats Poison
Giant
Bats Zap Mega Minion Poison Prince Witch Royal Ghost
Poison
Giant Zap Mega Minion Prince Royal Ghost
Witch
Zap Giant Prince Royal Ghost
Prince
Zap Giant Bats Poison Witch Royal Ghost
Royal Ghost
Zap Giant Poison Witch Prince

Defense Synergies 1 9

Bats
Zap Prince
Zap
Mega Minion Bats Poison Witch Prince Royal Ghost
Mega Minion
Zap Witch
Giant
Poison
Zap
Witch
Zap Mega Minion Prince Royal Ghost
Prince
Bats Zap Witch
Royal Ghost
Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mega Minion
Bats Zap Mega Minion Witch Prince
Witch Prince Bats Mega Minion
Witch Prince Bats Mega Minion
Poison Prince
Bats Zap Mega Minion Royal Ghost
Bats Mega Minion Zap Poison Witch
Zap Poison
Witch Prince
Prince Royal Ghost
Bats Poison Witch Zap Mega Minion Royal Ghost
Mega Minion Bats Zap Poison Witch
Prince Bats Zap Witch
Bats Zap Mega Minion Poison Witch Prince Royal Ghost
Prince
Zap Prince
Bats Poison Witch Prince
Bats Zap Mega Minion Witch Prince Royal Ghost
Zap Poison Witch Bats Mega Minion Royal Ghost
Prince
Royal Ghost Bats Poison Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince Royal Ghost
Poison Zap Mega Minion Prince Royal Ghost
Bats Zap Witch Prince
Prince Bats Zap
Witch Prince
Poison Bats Zap Witch
Prince Bats Mega Minion Witch
Prince
Zap Bats Mega Minion Poison Witch Prince
Witch Mega Minion
Bats Mega Minion Witch Prince
Zap Poison Prince
Prince Witch
Witch
Witch Bats Zap Mega Minion Poison Prince
Bats Poison Zap Mega Minion Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost
Poison
Poison Prince
Poison Zap
Poison Bats Zap Mega Minion Witch
Poison Witch
Poison Zap
Poison Zap
Bats Poison Prince
Poison Zap Prince
Poison Zap
Poison
Poison
Zap Poison Prince
Zap Poison Witch
Poison
Poison
Bats
Zap Mega Minion Poison Prince
Zap Poison Witch
Poison Prince
Poison
Prince
Zap Poison
Zap Poison Witch
Mega Minion Witch
Poison Zap Witch Royal Ghost
Zap Poison Witch Prince
Poison Zap
Poison Bats Zap Witch
Zap Bats Mega Minion Poison Witch
Mega Minion
Poison Zap
Zap Poison
Prince
Poison
Zap Bats Witch Prince
Poison Zap Mega Minion Witch
Poison Mega Minion Prince
Zap Poison
Zap Poison
Mega Minion Prince
Zap Bats Poison Witch
Bats Zap Poison Witch
Poison Zap Witch Prince Royal Ghost

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