My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Skeleton Army Balloon
Giant Snowball
Archers Goblin Gang Skeleton Army Balloon
Zap
Archers Goblin Gang Skeleton Army Balloon
Barbarian Barrel
Ice Spirit Archers Goblin Gang Skeleton Army
The Log
Ice Spirit Archers Goblin Gang Skeleton Army
Earthquake
Archers Goblin Gang Skeleton Army
Arrows
Ice Spirit Archers Goblin Gang Skeleton Army
Royal Delivery
Ice Spirit Archers Goblin Gang Skeleton Army Balloon
Fireball
Archers Goblin Gang Skeleton Army Balloon
Poison
Archers Goblin Gang Skeleton Army Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Archers Arrows Goblin Gang Skeleton Army Tornado Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Archers Arrows Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Archers Giant
Archers
Ice Spirit Arrows Giant Balloon
Arrows
Giant Balloon Archers
Goblin Gang
Giant Balloon
Giant
Arrows Ice Spirit Archers Goblin Gang Tornado Balloon
Skeleton Army
Tornado
Giant Balloon
Balloon
Ice Spirit Arrows Archers Goblin Gang Giant Tornado

Defense Synergies 1 8

Ice Spirit
Goblin Gang Archers Skeleton Army Tornado
Archers
Ice Spirit Goblin Gang Skeleton Army Tornado
Arrows
Tornado
Goblin Gang
Ice Spirit Archers Skeleton Army
Giant
Skeleton Army
Ice Spirit Archers Goblin Gang
Tornado
Ice Spirit Archers Arrows
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Ice Spirit Goblin Gang
Goblin Gang Skeleton Army Tornado Archers
Skeleton Army Goblin Gang
Arrows Skeleton Army Tornado
Arrows Goblin Gang Skeleton Army Tornado Archers
Tornado Ice Spirit Archers Arrows Goblin Gang
Arrows
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army Tornado Ice Spirit Archers
Archers Goblin Gang Skeleton Army Arrows Tornado
Arrows Archers Goblin Gang Tornado
Skeleton Army Ice Spirit Goblin Gang
Skeleton Army Ice Spirit Arrows Goblin Gang Tornado
Skeleton Army Goblin Gang
Skeleton Army Tornado Ice Spirit Goblin Gang
Arrows Goblin Gang Skeleton Army Tornado
Ice Spirit Arrows Archers Goblin Gang Skeleton Army Tornado
Arrows Tornado Ice Spirit Archers
Tornado
Goblin Gang Skeleton Army Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Archers
Archers Arrows Goblin Gang
Goblin Gang Skeleton Army Ice Spirit
Goblin Gang Skeleton Army Tornado
Goblin Gang Skeleton Army
Arrows Ice Spirit Archers Goblin Gang Tornado
Goblin Gang Skeleton Army Archers
Skeleton Army
Ice Spirit Skeleton Army Tornado
Goblin Gang Skeleton Army
Skeleton Army Arrows Tornado
Skeleton Army Goblin Gang
Archers Skeleton Army
Goblin Gang Skeleton Army Ice Spirit Archers Tornado
Arrows Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Tornado
Arrows
Arrows
Arrows
Arrows Ice Spirit Tornado
Archers Arrows Tornado
Arrows Ice Spirit Tornado
Arrows Tornado
Goblin Gang Tornado
Arrows Tornado
Archers Arrows Tornado
Arrows
Arrows
Arrows
Arrows
Arrows Tornado
Archers Arrows
Arrows Tornado
Arrows Tornado
Tornado
Arrows
Arrows Tornado Ice Spirit
Arrows Tornado
Arrows Tornado
Arrows Tornado
Archers Arrows Tornado
Ice Spirit
Arrows
Ice Spirit Arrows
Arrows
Ice Spirit Archers Goblin Gang Skeleton Army
Archers Arrows Tornado
Arrows
Goblin Gang
Arrows
Arrows Tornado
Ice Spirit Goblin Gang Tornado
Tornado
Tornado

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