My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Furnace Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Three Musketeers
Giant Snowball
Fire Spirit Bats Goblin Gang Hog Rider Furnace Three Musketeers
Zap
Fire Spirit Bats Goblin Gang Furnace Three Musketeers
Barbarian Barrel
Fire Spirit Goblin Gang Furnace Three Musketeers
The Log
Fire Spirit Goblin Gang Hog Rider Furnace Three Musketeers
Earthquake
Goblin Gang Hog Rider Furnace
Arrows
Fire Spirit Bats Goblin Gang Furnace
Royal Delivery
Fire Spirit Bats Goblin Gang Hog Rider Three Musketeers P.E.K.K.A
Fireball
Goblin Gang Hog Rider Furnace Three Musketeers
Poison
Bats Goblin Gang Furnace Three Musketeers
Lightning
Furnace Three Musketeers
Rocket
Hog Rider Furnace Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Furnace Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Goblin Gang Hog Rider Furnace P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Zap Goblin Gang

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider P.E.K.K.A Zap Furnace Three Musketeers
Bats
Hog Rider Zap P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Fire Spirit Bats Furnace Three Musketeers
Goblin Gang
Hog Rider Three Musketeers P.E.K.K.A
Hog Rider
Fire Spirit Bats Zap Goblin Gang Furnace Three Musketeers
Furnace
Fire Spirit Zap Hog Rider P.E.K.K.A
Three Musketeers
Fire Spirit Zap Goblin Gang Hog Rider
P.E.K.K.A
Fire Spirit Zap Bats Goblin Gang Furnace

Defense Synergies 0 10

Fire Spirit
Zap P.E.K.K.A
Bats
Zap P.E.K.K.A
Zap
Fire Spirit Bats Goblin Gang Furnace Three Musketeers P.E.K.K.A
Goblin Gang
Zap Furnace P.E.K.K.A
Hog Rider
Furnace
Zap Goblin Gang
Three Musketeers
Zap
P.E.K.K.A
Fire Spirit Bats Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Bats Zap Goblin Gang Furnace Three Musketeers
Goblin Gang Furnace Three Musketeers P.E.K.K.A Fire Spirit Bats
Three Musketeers P.E.K.K.A Bats Goblin Gang Furnace
P.E.K.K.A
Goblin Gang Fire Spirit Bats Zap Furnace
Bats Furnace Three Musketeers Fire Spirit Zap Goblin Gang
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A Goblin Gang Furnace
Goblin Gang Fire Spirit
Bats Goblin Gang Zap Furnace
Three Musketeers Bats Zap Goblin Gang Furnace
Furnace P.E.K.K.A Fire Spirit Bats Zap Goblin Gang Three Musketeers
Fire Spirit Three Musketeers Bats Zap Goblin Gang Furnace P.E.K.K.A
P.E.K.K.A Goblin Gang Furnace Three Musketeers
Zap Goblin Gang Furnace Three Musketeers P.E.K.K.A
Three Musketeers Bats Goblin Gang Furnace P.E.K.K.A
Fire Spirit Bats Zap Goblin Gang Furnace Three Musketeers
Zap Furnace Fire Spirit Bats
P.E.K.K.A Three Musketeers
Goblin Gang Fire Spirit Bats Furnace P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Furnace P.E.K.K.A
Zap Goblin Gang
Goblin Gang P.E.K.K.A Bats Zap Furnace
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang Three Musketeers
Fire Spirit Furnace Bats Zap Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Bats Furnace
P.E.K.K.A
Zap P.E.K.K.A Bats
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Three Musketeers
Furnace Three Musketeers
Goblin Gang Bats Zap Furnace Three Musketeers P.E.K.K.A
Bats Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Fire Spirit Zap Furnace
Fire Spirit Bats Zap Furnace
Fire Spirit Furnace
Fire Spirit Zap
Zap
Fire Spirit Bats Goblin Gang Three Musketeers
Zap
Fire Spirit Zap
Fire Spirit Three Musketeers
Zap Furnace
Zap Furnace Three Musketeers
Furnace Three Musketeers
Three Musketeers
Bats
Fire Spirit Zap Three Musketeers
Fire Spirit Zap
Zap
Zap Fire Spirit Furnace
Zap
Zap
Zap
Fire Spirit Bats Zap Furnace
Zap Bats
Zap
Zap
P.E.K.K.A
Zap Fire Spirit Bats Goblin Gang
Fire Spirit Zap Three Musketeers
Goblin Gang Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Bats Goblin Gang
Bats Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: