My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Goblin Gang Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang
Giant Snowball
Fire Spirit Archers Goblin Gang Baby Dragon
Zap
Fire Spirit Archers Goblin Gang
Barbarian Barrel
Fire Spirit Archers Knight Goblin Gang Electro Wizard
The Log
Fire Spirit Archers Goblin Gang
Earthquake
Archers Goblin Gang
Arrows
Fire Spirit Archers Goblin Gang
Royal Delivery
Fire Spirit Archers Knight Goblin Gang Baby Dragon P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Gang Baby Dragon Electro Wizard
Poison
Archers Goblin Gang Electro Wizard
Lightning
Knight Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Knight Goblin Gang Baby Dragon Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Knight

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Knight Baby Dragon
Zap
P.E.K.K.A Electro Wizard Fire Spirit Archers Knight Baby Dragon
Archers
Knight Zap Baby Dragon P.E.K.K.A
Knight
Archers Goblin Gang Baby Dragon Fire Spirit Zap Electro Wizard
Goblin Gang
Knight Baby Dragon P.E.K.K.A
Baby Dragon
Knight Fire Spirit Zap Archers Goblin Gang P.E.K.K.A Electro Wizard
P.E.K.K.A
Fire Spirit Zap Electro Wizard Archers Goblin Gang Baby Dragon
Electro Wizard
Zap P.E.K.K.A Knight Baby Dragon

Defense Synergies 5 17

Fire Spirit
Knight Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Fire Spirit Archers Knight Goblin Gang Baby Dragon P.E.K.K.A
Archers
Knight Zap Goblin Gang Baby Dragon P.E.K.K.A Electro Wizard
Knight
Fire Spirit Archers Goblin Gang Electro Wizard Zap Baby Dragon
Goblin Gang
Knight Zap Archers P.E.K.K.A Electro Wizard
Baby Dragon
Zap Archers Knight P.E.K.K.A
P.E.K.K.A
Fire Spirit Zap Archers Goblin Gang Baby Dragon Electro Wizard
Electro Wizard
Zap Knight Fire Spirit Archers Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Baby Dragon Electro Wizard
P.E.K.K.A Zap Knight Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Fire Spirit Archers Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
P.E.K.K.A
Goblin Gang Fire Spirit Zap Archers Baby Dragon Electro Wizard
Electro Wizard Fire Spirit Zap Archers Goblin Gang Baby Dragon
Zap Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Goblin Gang
Knight Goblin Gang Fire Spirit Archers Electro Wizard
Archers Goblin Gang Electro Wizard Zap Knight Baby Dragon
Zap Archers Goblin Gang Baby Dragon Electro Wizard
P.E.K.K.A Fire Spirit Zap Knight Goblin Gang Electro Wizard
Fire Spirit Zap Goblin Gang Baby Dragon P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Goblin Gang Electro Wizard
Zap Goblin Gang P.E.K.K.A Electro Wizard
Knight Goblin Gang P.E.K.K.A Electro Wizard
Fire Spirit Zap Archers Knight Goblin Gang Baby Dragon Electro Wizard
Zap Baby Dragon Fire Spirit Archers Knight Electro Wizard
P.E.K.K.A Electro Wizard
Goblin Gang Fire Spirit Archers Knight Baby Dragon P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Knight Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Zap Knight Electro Wizard
Goblin Gang P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Goblin Gang
Fire Spirit Zap Archers Goblin Gang Baby Dragon Electro Wizard
Goblin Gang P.E.K.K.A Archers Knight Electro Wizard
P.E.K.K.A Knight
Zap P.E.K.K.A Electro Wizard Knight Baby Dragon
P.E.K.K.A Goblin Gang
P.E.K.K.A Knight
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Knight Goblin Gang
Archers Baby Dragon
Goblin Gang Electro Wizard Zap Archers Knight Baby Dragon P.E.K.K.A
Zap Archers Baby Dragon P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Knight
Fire Spirit Zap Baby Dragon
Fire Spirit Zap Baby Dragon
Fire Spirit Archers Baby Dragon
Fire Spirit Zap Baby Dragon
Zap
Fire Spirit Goblin Gang Electro Wizard
Zap Knight Electro Wizard
Fire Spirit Zap Archers Baby Dragon
Fire Spirit Knight Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Fire Spirit Zap Archers Baby Dragon Electro Wizard
Fire Spirit Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Fire Spirit Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Fire Spirit Zap Archers Baby Dragon Electro Wizard
Zap Electro Wizard
Zap
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Fire Spirit Archers Goblin Gang
Fire Spirit Zap Archers Baby Dragon Electro Wizard
Knight Goblin Gang Baby Dragon Electro Wizard
Zap Baby Dragon
Zap
P.E.K.K.A
Zap Goblin Gang Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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