My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Minion Horde Royal Giant Elite Barbarians Three Musketeers
Giant Snowball
Bomber Goblin Gang Minion Horde Three Musketeers
Zap
Bomber Goblin Gang Minion Horde Royal Giant Three Musketeers
Barbarian Barrel
Bomber Goblin Gang Elite Barbarians Wizard Three Musketeers
The Log
Bomber Goblin Gang Royal Giant Elite Barbarians Three Musketeers
Earthquake
Bomber Goblin Gang
Arrows
Bomber Goblin Gang Minion Horde
Royal Delivery
Bomber Goblin Gang Minion Horde Elite Barbarians Wizard Three Musketeers
Fireball
Bomber Goblin Gang Minion Horde Elite Barbarians Wizard Three Musketeers
Poison
Bomber Goblin Gang Minion Horde Wizard Three Musketeers
Lightning
Elite Barbarians Wizard Three Musketeers
Rocket
Minion Horde Elite Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Goblin Gang Minion Horde Wizard Royal Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Arrows Goblin Gang Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Elite Barbarians
Arrows
Royal Giant Elite Barbarians
Goblin Gang
Royal Giant Three Musketeers
Minion Horde
Royal Giant
Royal Giant
Bomber Arrows Goblin Gang Minion Horde Elite Barbarians Wizard
Elite Barbarians
Arrows Bomber Royal Giant Wizard Three Musketeers
Wizard
Royal Giant Elite Barbarians
Three Musketeers
Goblin Gang Elite Barbarians

Defense Synergies 0 1

Bomber
Arrows
Goblin Gang
Minion Horde
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians
Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Wizard
Minion Horde Elite Barbarians Bomber Goblin Gang Three Musketeers
Goblin Gang Minion Horde Three Musketeers Bomber Elite Barbarians
Minion Horde Elite Barbarians Three Musketeers Bomber Goblin Gang
Bomber Arrows Elite Barbarians
Arrows Goblin Gang Bomber
Minion Horde Three Musketeers Arrows Goblin Gang Wizard
Arrows
Minion Horde Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Minion Horde
Goblin Gang Minion Horde Bomber Arrows Wizard
Arrows Minion Horde Three Musketeers Goblin Gang Wizard
Minion Horde Bomber Goblin Gang Elite Barbarians Wizard Three Musketeers
Bomber Wizard Three Musketeers Arrows Goblin Gang Minion Horde
Elite Barbarians Goblin Gang Minion Horde Three Musketeers
Minion Horde Goblin Gang Elite Barbarians Three Musketeers
Minion Horde Wizard Three Musketeers Bomber Arrows Goblin Gang Elite Barbarians
Arrows Bomber Goblin Gang Minion Horde Elite Barbarians Wizard Three Musketeers
Arrows Wizard Bomber
Elite Barbarians Three Musketeers
Bomber Goblin Gang Wizard Arrows Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Elite Barbarians
Bomber Arrows Goblin Gang Elite Barbarians Wizard
Goblin Gang Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Three Musketeers
Arrows Wizard Goblin Gang Minion Horde Three Musketeers
Goblin Gang Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians
Goblin Gang Minion Horde Three Musketeers
Minion Horde Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Goblin Gang Minion Horde Wizard Three Musketeers
Wizard Bomber Minion Horde Three Musketeers
Goblin Gang Elite Barbarians Bomber Minion Horde Three Musketeers
Arrows Bomber Minion Horde Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde
Arrows
Arrows Minion Horde
Arrows
Bomber Wizard Arrows Minion Horde
Arrows Wizard Minion Horde
Bomber Arrows Minion Horde Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Minion Horde Elite Barbarians Three Musketeers
Arrows Minion Horde Wizard
Arrows Wizard
Elite Barbarians Three Musketeers
Arrows Minion Horde
Arrows Elite Barbarians
Bomber Arrows Minion Horde Wizard Three Musketeers
Arrows Minion Horde Wizard Three Musketeers
Arrows Three Musketeers
Bomber Minion Horde
Bomber Arrows Wizard Three Musketeers
Bomber Arrows Wizard
Minion Horde
Arrows Wizard
Arrows Minion Horde
Arrows Bomber Wizard
Minion Horde
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians
Bomber Arrows Minion Horde Wizard
Arrows Minion Horde
Minion Horde
Arrows Wizard
Minion Horde Goblin Gang
Arrows Wizard Three Musketeers
Arrows
Goblin Gang Minion Horde Wizard Three Musketeers
Arrows Bomber Wizard
Arrows
Minion Horde Elite Barbarians Three Musketeers
Goblin Gang Minion Horde Elite Barbarians

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