My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Golem Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Night Witch
Giant Snowball
Bats Goblin Gang Hog Rider Night Witch
Zap
Bats Goblin Gang Night Witch
Barbarian Barrel
Goblin Gang Valkyrie Electro Wizard Night Witch
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang Night Witch
Royal Delivery
Bats Goblin Gang Valkyrie Hog Rider Electro Wizard Night Witch
Fireball
Goblin Gang Hog Rider Electro Wizard Night Witch
Poison
Bats Goblin Gang Electro Wizard Night Witch
Lightning
Valkyrie Electro Wizard Night Witch
Rocket
Valkyrie Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Valkyrie Hog Rider Electro Wizard Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Valkyrie

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Golem
Zap
Hog Rider Electro Wizard Bats Valkyrie Golem Night Witch
Goblin Gang
Hog Rider Valkyrie Golem
Valkyrie
Bats Hog Rider Zap Goblin Gang Electro Wizard
Hog Rider
Bats Zap Goblin Gang Valkyrie Electro Wizard
Golem
Night Witch Bats Zap Goblin Gang Electro Wizard
Electro Wizard
Zap Valkyrie Hog Rider Golem
Night Witch
Golem Zap

Defense Synergies 1 11

Bats
Zap Valkyrie Electro Wizard
Zap
Electro Wizard Bats Goblin Gang Valkyrie Night Witch
Goblin Gang
Zap Valkyrie Electro Wizard
Valkyrie
Bats Zap Goblin Gang Electro Wizard Night Witch
Hog Rider
Golem
Electro Wizard
Zap Bats Goblin Gang Valkyrie Night Witch
Night Witch
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Bats Zap Goblin Gang Valkyrie Electro Wizard Night Witch
Goblin Gang Bats Valkyrie Electro Wizard Night Witch
Night Witch Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie
Goblin Gang Bats Zap Valkyrie Electro Wizard Night Witch
Bats Electro Wizard Zap Goblin Gang Night Witch
Zap Valkyrie Electro Wizard
Goblin Gang Night Witch
Goblin Gang Valkyrie Electro Wizard Night Witch
Bats Goblin Gang Valkyrie Electro Wizard Zap Night Witch
Bats Zap Goblin Gang Electro Wizard Night Witch
Night Witch Bats Zap Goblin Gang Valkyrie Electro Wizard
Valkyrie Bats Zap Goblin Gang Electro Wizard Night Witch
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Bats Goblin Gang Valkyrie Electro Wizard Night Witch
Bats Zap Goblin Gang Valkyrie Electro Wizard Night Witch
Zap Valkyrie Bats Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Bats Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Electro Wizard
Electro Wizard Zap Goblin Gang Valkyrie
Goblin Gang Bats Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Bats Zap Electro Wizard Night Witch
Goblin Gang Valkyrie Night Witch
Bats Zap Goblin Gang Electro Wizard
Goblin Gang Bats Valkyrie Electro Wizard Night Witch
Valkyrie
Zap Electro Wizard Bats Valkyrie
Goblin Gang
Bats Valkyrie
Zap Valkyrie Electro Wizard
Goblin Gang Valkyrie Night Witch
Valkyrie
Goblin Gang Electro Wizard Bats Zap Valkyrie Night Witch
Bats Valkyrie Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Electro Wizard
Valkyrie
Zap Valkyrie
Bats Zap
Zap
Zap
Bats Goblin Gang Electro Wizard Night Witch
Zap Valkyrie Electro Wizard
Zap
Zap
Zap
Bats Night Witch
Zap Electro Wizard
Zap Valkyrie
Night Witch
Zap
Zap Valkyrie
Zap Electro Wizard
Zap
Zap
Bats Zap Electro Wizard Night Witch
Zap Electro Wizard Bats
Night Witch
Zap Night Witch
Zap Electro Wizard
Zap Electro Wizard Bats Goblin Gang Night Witch
Zap Electro Wizard
Goblin Gang Valkyrie Electro Wizard
Zap
Zap
Zap Bats Goblin Gang Electro Wizard
Bats Zap Electro Wizard
Zap Electro Wizard

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