My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Giant Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant Elite Barbarians Inferno Dragon
Giant Snowball
Archers Goblin Gang Inferno Dragon
Zap
Archers Goblin Gang Royal Giant Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Rascals Elite Barbarians
The Log
Archers Goblin Gang Rascals Royal Giant Elite Barbarians
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang Rascals
Royal Delivery
Archers Goblin Gang Rascals Elite Barbarians Inferno Dragon
Fireball
Archers Goblin Gang Rascals Elite Barbarians Inferno Dragon
Poison
Archers Goblin Gang Rascals
Lightning
Elite Barbarians Inferno Dragon
Rocket
Rascals Elite Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Inferno Dragon Rascals Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Archers Royal Giant
Archers
Zap Arrows Royal Giant Elite Barbarians Inferno Dragon
Arrows
Zap Royal Giant Elite Barbarians Archers
Goblin Gang
Royal Giant
Rascals
Royal Giant
Arrows Zap Archers Goblin Gang Elite Barbarians
Elite Barbarians
Zap Arrows Archers Royal Giant
Inferno Dragon
Archers

Defense Synergies 0 10

Zap
Archers Arrows Goblin Gang Rascals Elite Barbarians Inferno Dragon
Archers
Zap Goblin Gang Rascals
Arrows
Zap
Goblin Gang
Zap Archers Rascals Inferno Dragon
Rascals
Zap Archers Goblin Gang
Royal Giant
Elite Barbarians
Zap
Inferno Dragon
Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Inferno Dragon Zap Goblin Gang Rascals
Goblin Gang Archers Rascals Elite Barbarians Inferno Dragon
Elite Barbarians Inferno Dragon Goblin Gang Rascals
Arrows Elite Barbarians
Arrows Goblin Gang Zap Archers Rascals
Inferno Dragon Zap Archers Arrows Goblin Gang Rascals
Zap Arrows Rascals
Inferno Dragon Goblin Gang Rascals Elite Barbarians
Goblin Gang Elite Barbarians Archers Rascals
Archers Goblin Gang Zap Arrows Rascals
Arrows Inferno Dragon Zap Archers Goblin Gang Rascals
Zap Goblin Gang Rascals Elite Barbarians
Zap Arrows Goblin Gang Rascals
Elite Barbarians Inferno Dragon Goblin Gang Rascals
Zap Goblin Gang Rascals Elite Barbarians Inferno Dragon
Arrows Goblin Gang Rascals Elite Barbarians
Arrows Zap Archers Goblin Gang Rascals Elite Barbarians
Zap Arrows Archers Rascals Inferno Dragon
Elite Barbarians Inferno Dragon
Goblin Gang Rascals Archers Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Zap Archers Elite Barbarians
Zap Archers Arrows Goblin Gang Elite Barbarians Inferno Dragon
Goblin Gang Zap Rascals Elite Barbarians
Goblin Gang Zap Rascals Elite Barbarians
Goblin Gang Rascals Elite Barbarians Inferno Dragon
Arrows Zap Archers Goblin Gang Rascals
Goblin Gang Rascals Archers Elite Barbarians
Rascals Elite Barbarians Inferno Dragon
Zap Elite Barbarians Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Rascals Elite Barbarians
Zap Arrows Elite Barbarians
Rascals Elite Barbarians Goblin Gang
Archers Rascals
Goblin Gang Rascals Elite Barbarians Zap Archers Inferno Dragon
Arrows Zap Archers Rascals Elite Barbarians Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Zap
Arrows
Arrows Rascals
Zap Arrows
Arrows Zap
Archers Arrows
Arrows Zap
Arrows Zap
Goblin Gang Elite Barbarians
Zap Arrows
Zap Archers Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows
Arrows
Arrows
Zap Archers Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Elite Barbarians Zap Archers Arrows
Zap
Elite Barbarians
Zap Arrows
Zap Arrows
Arrows
Zap Archers Goblin Gang
Zap Archers Arrows
Arrows
Goblin Gang Rascals
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Goblin Gang Rascals Elite Barbarians
Zap
Zap

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