My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Battle Ram Skeleton Army
Giant Snowball
Bats Goblin Gang Battle Ram Skeleton Army Princess
Zap
Bats Goblin Gang Battle Ram Skeleton Army Princess
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Wizard Skeleton Army Princess
The Log
Goblin Gang Elite Barbarians Battle Ram Skeleton Army Princess
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Army Princess
Royal Delivery
Bats Goblin Gang Elite Barbarians Battle Ram Wizard Skeleton Army Princess
Fireball
Goblin Gang Elite Barbarians Battle Ram Wizard Skeleton Army Princess
Poison
Bats Goblin Gang Wizard Skeleton Army Princess
Lightning
Elite Barbarians Battle Ram Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Skeleton Army Princess Battle Ram Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Battle Ram
Zap
Elite Barbarians Battle Ram Bats Princess
Goblin Gang
Battle Ram Princess
Elite Barbarians
Zap Bats Battle Ram Wizard
Battle Ram
Zap Bats Goblin Gang Elite Barbarians Princess
Wizard
Elite Barbarians
Skeleton Army
Princess
Zap Goblin Gang Battle Ram

Defense Synergies 0 10

Bats
Zap
Zap
Bats Goblin Gang Elite Barbarians Skeleton Army Princess
Goblin Gang
Zap Skeleton Army Princess
Elite Barbarians
Zap Wizard
Battle Ram
Wizard
Elite Barbarians Skeleton Army
Skeleton Army
Zap Goblin Gang Wizard Princess
Princess
Zap Goblin Gang Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Elite Barbarians Skeleton Army Bats Zap Goblin Gang
Goblin Gang Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Goblin Gang
Elite Barbarians Skeleton Army Princess
Goblin Gang Skeleton Army Bats Zap
Bats Zap Goblin Gang Wizard Princess
Zap
Goblin Gang Elite Barbarians Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army
Bats Goblin Gang Skeleton Army Zap Wizard Princess
Bats Zap Goblin Gang Wizard Princess
Skeleton Army Bats Zap Goblin Gang Elite Barbarians Wizard
Wizard Skeleton Army Bats Zap Goblin Gang Princess
Elite Barbarians Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Elite Barbarians
Wizard Bats Goblin Gang Elite Barbarians Skeleton Army
Bats Zap Goblin Gang Elite Barbarians Wizard Skeleton Army
Zap Wizard Bats Princess
Elite Barbarians
Goblin Gang Wizard Skeleton Army Bats Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Wizard
Goblin Gang Skeleton Army Bats Zap Elite Barbarians
Goblin Gang Skeleton Army Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Skeleton Army
Wizard Bats Zap Goblin Gang Princess
Goblin Gang Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army
Zap Bats Elite Barbarians Skeleton Army
Goblin Gang Skeleton Army
Bats Elite Barbarians
Skeleton Army Zap Elite Barbarians
Elite Barbarians Skeleton Army Goblin Gang Wizard
Wizard Skeleton Army Princess
Goblin Gang Elite Barbarians Skeleton Army Bats Zap
Bats Zap Elite Barbarians Wizard Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Princess
Wizard Zap
Wizard Bats Zap Princess
Wizard Princess
Zap Wizard Princess
Zap Wizard
Bats Goblin Gang Elite Barbarians
Zap Wizard Princess
Zap Wizard Princess
Elite Barbarians Princess
Princess
Princess Zap Elite Barbarians
Zap Wizard Princess
Wizard Princess
Bats
Zap Wizard Princess
Zap Wizard Princess
Wizard Princess
Zap
Zap Wizard Princess
Zap Wizard Princess
Zap Wizard Princess
Zap
Elite Barbarians Bats Zap Wizard Princess
Zap Bats Wizard
Elite Barbarians
Zap Wizard
Zap Princess
Wizard Princess
Zap Bats Goblin Gang Skeleton Army Princess
Zap Wizard Princess
Goblin Gang Wizard Princess
Zap Wizard Princess
Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Princess
Bats Zap Princess
Zap Princess

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