My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Giant Skeleton
Giant Snowball
Bats Goblin Barrel
Zap
Bats Goblin Barrel
Barbarian Barrel
Tesla Wizard Goblin Barrel Giant Skeleton
The Log
Goblin Barrel Giant Skeleton
Earthquake
Tesla Goblin Barrel
Arrows
Bats Goblin Barrel
Royal Delivery
Bats Wizard Goblin Barrel Giant Skeleton
Fireball
Tesla Wizard Goblin Barrel
Poison
Bats Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Tesla Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mega Knight Zap Goblin Barrel
Zap
Bats Giant Skeleton The Log Mega Knight
Tesla
Wizard
Giant Skeleton Mega Knight
Goblin Barrel
Bats Giant Skeleton Mega Knight
Giant Skeleton
Bats Zap Wizard Goblin Barrel The Log
The Log
Zap Giant Skeleton Mega Knight
Mega Knight
Bats Zap Wizard Goblin Barrel The Log

Defense Synergies 2 14

Bats
Zap Tesla Giant Skeleton The Log Mega Knight
Zap
Mega Knight Bats Tesla Giant Skeleton The Log
Tesla
The Log Bats Zap Wizard
Wizard
Tesla Giant Skeleton The Log Mega Knight
Goblin Barrel
Giant Skeleton
Bats Zap Wizard The Log
The Log
Tesla Bats Zap Wizard Giant Skeleton Mega Knight
Mega Knight
Zap Bats Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard The Log
Bats Zap Tesla The Log Mega Knight
Tesla Mega Knight Bats Giant Skeleton
Tesla Bats Mega Knight
Giant Skeleton The Log Mega Knight
The Log Bats Zap Tesla Mega Knight
Bats Tesla Zap Wizard
Zap Tesla Giant Skeleton The Log Mega Knight
Tesla
Tesla Giant Skeleton Mega Knight
Bats Zap Tesla Wizard Giant Skeleton The Log Mega Knight
Tesla Bats Zap Wizard
Tesla Mega Knight Bats Zap Wizard Giant Skeleton The Log
Wizard Mega Knight Bats Zap Tesla The Log
Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Wizard Mega Knight Bats
Tesla Mega Knight Bats Zap Wizard The Log
Zap Wizard The Log Bats Tesla Giant Skeleton Mega Knight
Tesla
Wizard Mega Knight Bats Tesla Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Giant Skeleton
Zap Tesla Wizard The Log Mega Knight
Giant Skeleton Mega Knight Bats Zap The Log
Giant Skeleton Mega Knight Bats Zap Tesla The Log
Giant Skeleton Tesla Mega Knight
Wizard Bats Zap Tesla
Bats Tesla Giant Skeleton
Giant Skeleton Mega Knight Tesla
Zap Giant Skeleton Mega Knight Bats The Log
Tesla
Mega Knight Bats Tesla Giant Skeleton
Mega Knight Zap Giant Skeleton The Log
Giant Skeleton Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Bats Zap Giant Skeleton The Log
Bats Mega Knight Zap Tesla Wizard Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Zap The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard Zap The Log Mega Knight
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Bats
Zap Wizard The Log
Zap Wizard
The Log
Zap The Log
Zap Wizard The Log
Wizard The Log Mega Knight
Bats
Zap Wizard The Log Mega Knight
Zap Wizard The Log Mega Knight
Giant Skeleton The Log Mega Knight
Wizard
The Log
Zap The Log
Zap The Log Wizard Mega Knight
The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap The Log
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard The Log Mega Knight
Zap
Giant Skeleton Mega Knight
Wizard The Log
Zap Bats
Zap Wizard
The Log
Wizard Mega Knight
The Log Zap Wizard
Zap Giant Skeleton
Mega Knight
Zap Bats Giant Skeleton The Log
Bats Zap
Zap Giant Skeleton The Log Mega Knight

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