My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Musketeer Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Musketeer Baby Dragon
Zap
Archers Minions
Barbarian Barrel
Archers Tesla Musketeer
The Log
Archers Musketeer
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Minions Musketeer Baby Dragon P.E.K.K.A
Fireball
Archers Minions Tesla Musketeer Baby Dragon
Poison
Archers Minions Musketeer
Lightning
Tesla Musketeer Baby Dragon
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Tesla Musketeer Baby Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Minions Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Baby Dragon P.E.K.K.A
Minions
Baby Dragon P.E.K.K.A
Tesla
Musketeer
Baby Dragon P.E.K.K.A The Log
Baby Dragon
Archers Minions Musketeer Lightning P.E.K.K.A
Lightning
Baby Dragon
P.E.K.K.A
Archers Minions Musketeer Baby Dragon The Log
The Log
Musketeer P.E.K.K.A

Defense Synergies 4 16

Archers
Minions Tesla Baby Dragon P.E.K.K.A The Log
Minions
Archers Tesla Musketeer Baby Dragon P.E.K.K.A The Log
Tesla
Musketeer The Log Archers Minions Baby Dragon
Musketeer
Tesla The Log Minions Baby Dragon P.E.K.K.A
Baby Dragon
Archers Minions Tesla Musketeer P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Archers Minions Musketeer Baby Dragon
The Log
Tesla Musketeer P.E.K.K.A Archers Minions Baby Dragon Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Tesla Musketeer Baby Dragon The Log
P.E.K.K.A Minions Tesla Musketeer The Log
Tesla P.E.K.K.A Archers Minions Musketeer Lightning
Tesla P.E.K.K.A Minions Musketeer
Lightning P.E.K.K.A The Log
The Log Archers Minions Tesla Musketeer Baby Dragon
Minions Tesla Musketeer Lightning Archers Baby Dragon
Lightning Tesla Musketeer Baby Dragon P.E.K.K.A The Log
Tesla P.E.K.K.A Minions Musketeer
Archers Tesla Musketeer
Archers Minions Tesla Musketeer Baby Dragon The Log
Minions Tesla Musketeer Archers Baby Dragon
Tesla P.E.K.K.A Minions Musketeer Lightning The Log
Minions Tesla Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Tesla
Tesla Lightning P.E.K.K.A The Log
Tesla Minions Musketeer P.E.K.K.A
Tesla Archers Minions Musketeer Baby Dragon The Log
Baby Dragon The Log Archers Minions Tesla Musketeer
P.E.K.K.A Tesla Musketeer
Archers Minions Tesla Musketeer Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla P.E.K.K.A
Archers Tesla Musketeer Baby Dragon Lightning The Log
P.E.K.K.A Minions Musketeer Lightning The Log
Lightning P.E.K.K.A Tesla Musketeer The Log
P.E.K.K.A Tesla Musketeer
Archers Minions Tesla Musketeer Baby Dragon
P.E.K.K.A Archers Minions Tesla Musketeer Lightning
P.E.K.K.A Tesla
Lightning P.E.K.K.A Minions Baby Dragon The Log
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Minions Tesla Musketeer
Lightning P.E.K.K.A The Log
Lightning P.E.K.K.A Tesla
Archers Tesla Musketeer Baby Dragon
Tesla Archers Minions Musketeer Baby Dragon Lightning P.E.K.K.A The Log
Minions Archers Tesla Musketeer Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Baby Dragon The Log
Musketeer Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Musketeer The Log
Baby Dragon The Log
Minions Musketeer Baby Dragon
Archers Musketeer Baby Dragon The Log
The Log Baby Dragon Lightning
The Log Lightning
Lightning Minions Musketeer
Lightning Musketeer The Log
Lightning Archers Musketeer Baby Dragon
Lightning Musketeer Baby Dragon The Log
Lightning Minions Musketeer Baby Dragon
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning
Minions Lightning
Lightning Archers Musketeer Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Minions Musketeer Baby Dragon The Log
Lightning
Musketeer Lightning The Log
Lightning Musketeer Baby Dragon The Log
The Log Baby Dragon
The Log Musketeer Baby Dragon Lightning
Lightning Musketeer Baby Dragon The Log
Lightning Musketeer Baby Dragon The Log
Lightning Archers Musketeer Baby Dragon
Lightning Minions Musketeer
Lightning
Lightning Musketeer The Log
Lightning
P.E.K.K.A
Lightning The Log
Lightning Archers Minions Musketeer
Lightning Archers Musketeer Baby Dragon
The Log
Lightning Musketeer Baby Dragon
The Log Musketeer Baby Dragon Lightning
Lightning
Musketeer P.E.K.K.A
Minions Musketeer Baby Dragon Lightning The Log
Musketeer Lightning
Lightning Musketeer Baby Dragon The Log

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