My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Guards Miner
Giant Snowball
Minions Guards Witch Miner Lumberjack
Zap
Minions Guards Witch
Barbarian Barrel
Wizard Guards Witch Lumberjack
The Log
Guards Witch Lumberjack
Earthquake
Guards Witch
Arrows
Minions Guards Witch
Royal Delivery
Minions Wizard Guards Witch Miner Lumberjack
Fireball
Minions Wizard Witch Lumberjack
Poison
Minions Wizard Guards Witch
Lightning
Wizard Witch Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Guards Miner Lumberjack Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Minions Guards Miner

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Miner Minions Guards Witch Lumberjack
Minions
Giant Miner Zap Lumberjack
Giant
Zap Minions Miner Wizard Guards Witch Lumberjack
Wizard
Giant Miner Lumberjack
Guards
Miner Zap Giant Lumberjack
Witch
Zap Giant Miner Lumberjack
Miner
Zap Minions Giant Guards Wizard Witch Lumberjack
Lumberjack
Zap Minions Giant Wizard Guards Witch Miner

Defense Synergies 0 11

Zap
Minions Guards Witch Miner Lumberjack
Minions
Zap Lumberjack
Giant
Wizard
Guards Lumberjack
Guards
Zap Wizard Witch Lumberjack
Witch
Zap Guards Lumberjack
Miner
Zap
Lumberjack
Zap Minions Wizard Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
Lumberjack Zap Minions Witch
Witch Lumberjack Minions
Witch Lumberjack Minions Guards
Lumberjack
Zap Minions Guards Lumberjack
Minions Zap Wizard Witch
Zap
Witch Minions Lumberjack
Guards Miner Lumberjack
Minions Guards Witch Zap Wizard Lumberjack
Minions Zap Wizard Witch
Lumberjack Zap Minions Wizard Guards Witch
Wizard Zap Minions Guards Witch Lumberjack
Lumberjack
Zap Lumberjack
Wizard Minions Witch Lumberjack
Zap Minions Wizard Guards Witch Lumberjack
Zap Wizard Witch Minions Guards Lumberjack
Lumberjack
Wizard Minions Guards Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Witch
Zap Wizard Miner Lumberjack
Guards Lumberjack Zap Minions Witch
Guards Lumberjack Zap
Guards Witch Lumberjack
Wizard Zap Minions Witch
Guards Minions Witch Lumberjack
Lumberjack
Zap Minions Witch
Witch Guards
Minions Guards Witch Lumberjack
Zap Guards
Wizard Guards Witch Lumberjack
Wizard Witch
Guards Witch Zap Minions Lumberjack
Minions Zap Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Miner
Miner
Guards
Wizard Zap
Wizard Zap Minions Witch
Wizard Witch
Zap Wizard
Miner Zap Wizard
Minions Guards Lumberjack
Miner Zap Wizard
Zap Wizard
Miner
Minions
Zap
Zap Wizard Witch
Wizard
Minions
Zap Wizard
Zap Wizard Witch Miner
Minions
Wizard
Zap
Zap Wizard Witch
Witch
Miner Zap Wizard Witch
Zap Wizard Witch Miner
Miner Zap
Zap Wizard Witch
Zap Minions Wizard Guards Witch
Zap Wizard Miner
Zap
Wizard
Zap Minions Guards Witch
Zap Wizard Witch
Miner Wizard Lumberjack
Zap Wizard
Zap
Zap Minions Guards Witch
Zap Witch
Zap Witch Miner

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