My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Giant Skeleton P.E.K.K.A Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Flying Machine Guards Skeleton Army Inferno Dragon Ram Rider
Zap
Flying Machine Guards Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Guards Skeleton Army Giant Skeleton
The Log
Guards Skeleton Army Giant Skeleton Ram Rider
Earthquake
Guards Skeleton Army
Arrows
Flying Machine Guards Skeleton Army
Royal Delivery
Flying Machine Guards Skeleton Army Giant Skeleton P.E.K.K.A Inferno Dragon Ram Rider
Fireball
Flying Machine Skeleton Army Inferno Dragon Ram Rider
Poison
Flying Machine Guards Skeleton Army
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Giant Skeleton P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Skeleton Army Flying Machine Inferno Dragon Ram Rider Giant Skeleton P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Skeleton Army Flying Machine

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Ram Rider Flying Machine Guards Giant Skeleton
Flying Machine
Zap Giant Skeleton P.E.K.K.A Ram Rider
Guards
Zap Ram Rider
Skeleton Army
Giant Skeleton
Zap Flying Machine
P.E.K.K.A
Zap Flying Machine Ram Rider
Inferno Dragon
Ram Rider
Zap Flying Machine Guards P.E.K.K.A

Defense Synergies 0 15

Zap
Flying Machine Guards Skeleton Army Giant Skeleton P.E.K.K.A Inferno Dragon Ram Rider
Flying Machine
Zap Guards Skeleton Army Giant Skeleton P.E.K.K.A
Guards
Zap Flying Machine Skeleton Army Giant Skeleton
Skeleton Army
Zap Flying Machine Guards Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Flying Machine Guards Skeleton Army
P.E.K.K.A
Zap Flying Machine
Inferno Dragon
Zap Skeleton Army
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Ram Rider
Skeleton Army P.E.K.K.A Inferno Dragon Zap Flying Machine Ram Rider
Skeleton Army P.E.K.K.A Ram Rider Giant Skeleton Inferno Dragon
Skeleton Army P.E.K.K.A Inferno Dragon Guards Ram Rider
Skeleton Army Giant Skeleton P.E.K.K.A
Skeleton Army Zap Flying Machine Guards
Inferno Dragon Ram Rider Zap Flying Machine
Zap Flying Machine Giant Skeleton P.E.K.K.A Ram Rider
P.E.K.K.A Inferno Dragon Skeleton Army
Guards Skeleton Army Giant Skeleton
Guards Skeleton Army Zap Flying Machine Giant Skeleton Ram Rider
Inferno Dragon Zap Flying Machine Ram Rider
Skeleton Army P.E.K.K.A Zap Flying Machine Guards Giant Skeleton Ram Rider
Skeleton Army Zap Guards P.E.K.K.A
Skeleton Army P.E.K.K.A Inferno Dragon Ram Rider
Skeleton Army Zap P.E.K.K.A Inferno Dragon Ram Rider
Skeleton Army P.E.K.K.A
Zap Flying Machine Guards Skeleton Army Ram Rider
Zap Flying Machine Guards Giant Skeleton Inferno Dragon Ram Rider
P.E.K.K.A Inferno Dragon Ram Rider
Skeleton Army Flying Machine Guards Giant Skeleton P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Giant Skeleton P.E.K.K.A
Zap Flying Machine Inferno Dragon
Guards Skeleton Army Giant Skeleton P.E.K.K.A Zap Ram Rider
Guards Skeleton Army Giant Skeleton P.E.K.K.A Zap Ram Rider
Giant Skeleton P.E.K.K.A Guards Skeleton Army Inferno Dragon Ram Rider
Zap Flying Machine Ram Rider
Guards Skeleton Army P.E.K.K.A Flying Machine Giant Skeleton Ram Rider
Giant Skeleton P.E.K.K.A Skeleton Army Inferno Dragon
Zap Giant Skeleton P.E.K.K.A Flying Machine Skeleton Army Inferno Dragon
P.E.K.K.A Guards Skeleton Army Inferno Dragon
P.E.K.K.A Inferno Dragon Flying Machine Guards Giant Skeleton
Skeleton Army P.E.K.K.A Zap Guards Giant Skeleton
Skeleton Army Giant Skeleton P.E.K.K.A Guards Ram Rider
Flying Machine Skeleton Army
Guards Skeleton Army Zap Flying Machine Giant Skeleton P.E.K.K.A Inferno Dragon
Zap Flying Machine Giant Skeleton P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Giant Skeleton
Zap Flying Machine Ram Rider
Flying Machine Giant Skeleton
Flying Machine Guards Giant Skeleton
Zap
Zap Flying Machine Ram Rider
Flying Machine
Zap Flying Machine Ram Rider
Zap Flying Machine Ram Rider
Guards
Zap Flying Machine Ram Rider
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Flying Machine
Zap Flying Machine
Zap Flying Machine
Giant Skeleton
Zap Flying Machine
Zap
Inferno Dragon
Zap Flying Machine Ram Rider
Zap Flying Machine Ram Rider
Zap
Zap Flying Machine
Zap Flying Machine Guards
Zap
Zap
P.E.K.K.A Giant Skeleton
Zap Flying Machine Guards Skeleton Army
Zap Flying Machine Ram Rider
Flying Machine
Zap Flying Machine
Zap Giant Skeleton
Flying Machine P.E.K.K.A
Zap Flying Machine Guards Giant Skeleton
Zap Flying Machine
Zap Flying Machine Giant Skeleton

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