My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Ram Rider
Giant Snowball
Bats Balloon Lumberjack Ram Rider
Zap
Bats Inferno Tower Balloon Ram Rider
Barbarian Barrel
Inferno Tower Wizard Lumberjack
The Log
Lumberjack Ram Rider
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Wizard Balloon Lumberjack Ram Rider
Fireball
Inferno Tower Wizard Balloon Lumberjack Ram Rider
Poison
Bats Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Lumberjack Ram Rider
Rocket
Inferno Tower Wizard Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Freeze Lumberjack Inferno Tower Wizard Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Freeze Lumberjack

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Lumberjack Ram Rider
Zap
Balloon Ram Rider Bats Freeze Lumberjack
Inferno Tower
Wizard
Balloon Lumberjack Ram Rider
Freeze
Balloon Zap
Balloon
Bats Zap Freeze Lumberjack Wizard
Lumberjack
Balloon Bats Zap Wizard Ram Rider
Ram Rider
Zap Bats Wizard Lumberjack

Defense Synergies 0 12

Bats
Zap Inferno Tower Freeze Lumberjack
Zap
Bats Inferno Tower Lumberjack Ram Rider
Inferno Tower
Bats Zap Lumberjack
Wizard
Freeze Lumberjack
Freeze
Bats Wizard Lumberjack
Balloon
Lumberjack
Bats Zap Inferno Tower Wizard Freeze Ram Rider
Ram Rider
Zap Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard Ram Rider
Inferno Tower Lumberjack Bats Zap Ram Rider
Inferno Tower Lumberjack Ram Rider Bats Freeze
Inferno Tower Lumberjack Bats Ram Rider
Lumberjack
Freeze Bats Zap Lumberjack
Bats Inferno Tower Ram Rider Zap Wizard Freeze
Zap Inferno Tower Ram Rider
Inferno Tower Lumberjack
Inferno Tower Lumberjack
Bats Zap Wizard Freeze Lumberjack Ram Rider
Inferno Tower Bats Zap Wizard Ram Rider
Inferno Tower Lumberjack Bats Zap Wizard Freeze Ram Rider
Wizard Bats Zap Freeze Lumberjack
Inferno Tower Lumberjack Ram Rider
Inferno Tower Zap Freeze Lumberjack Ram Rider
Wizard Bats Inferno Tower Lumberjack
Bats Zap Wizard Lumberjack Ram Rider
Zap Wizard Freeze Bats Lumberjack Ram Rider
Inferno Tower Lumberjack Ram Rider
Wizard Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Inferno Tower
Zap Wizard Lumberjack
Lumberjack Bats Zap Inferno Tower Ram Rider
Lumberjack Bats Zap Inferno Tower Ram Rider
Inferno Tower Lumberjack Ram Rider
Wizard Bats Zap Freeze Ram Rider
Bats Inferno Tower Lumberjack Ram Rider
Inferno Tower Lumberjack
Zap Freeze Bats Inferno Tower
Inferno Tower
Bats Inferno Tower Lumberjack
Zap
Inferno Tower Wizard Lumberjack Ram Rider
Wizard
Inferno Tower Bats Zap Freeze Lumberjack
Bats Zap Inferno Tower Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Ram Rider
Freeze
Wizard Zap
Wizard Bats Zap Freeze Ram Rider
Wizard
Zap Wizard Freeze Ram Rider
Zap Wizard Ram Rider
Bats Lumberjack
Zap Wizard Ram Rider
Zap Wizard
Freeze
Zap
Zap Wizard
Wizard
Freeze
Bats
Zap Wizard
Zap Wizard
Wizard
Zap
Zap Freeze Wizard
Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap
Bats Zap Wizard
Zap Bats Wizard Freeze
Zap Wizard
Zap Freeze
Wizard
Zap Bats Freeze
Zap Wizard Ram Rider
Freeze
Wizard Lumberjack
Zap Wizard
Zap
Zap Bats Freeze
Bats Zap
Zap Freeze

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